The room is pitch black with a lonely 
	stool in its center.
	- It is 15’ x 25’. 
	-The walls are rough stone.
	- The smell of chlorine is acrid and
	  startling.
	- A barred wooden door is the only exit  
	  in the far right corner of the room.
	Anyone who sits on the stool must 
	make a Spirit check. 
	- On a failure the apparition of an 
	   ancient woman moves intangibly 
	   through the door to stand before them. 
	- The woman’s left eye is covered with 
	   an eye-patch and her nose is crooked
	   and broken.
	- She in an imposing sight and is just
	  over 6' tall.
	- Her teeth are crooked and black and
	  leans uncomfortable close to asks the 
	  creature who sat down what their True
	  Name is.
	- If the creature chooses to answer her
	  question and lies the GM gains a Benny.
	- Any attacks pass harmlessly through
	  her as she is an astral projection and 
	  her body is far from her. 
	- The next round she leaves the way she
	  came in.
	- She will not reappear again.
	  There is a secret door in the middle of
	  the left-hand wall that can be found
	  with a Notice check at -1.
	- It has 6 shelves that holds close to 3
	  dozen humanoid hearts in glass jars.
	- The hearts are suspended in a bright
	  green fluid. 
	- All of the hearts are beating audibly
	  and in unison. 
        - There is room for more hearts equal to
	   the number of PCs. 
	- If opened the heart in the jar stops
	   beating and the liquid turns blue, 
	   has the consistency of honey, and is 
           becomes a remarkably strong adhesive 
           known as twitterpaste.