Attributes: Agility d10, Smarts d10, Spirit d10,
Strength d12+1, Vigor d12
Skills: Athletics d10, Fighting d12, Gifted d10,
Notice d10, Stealth d10, Shooting d6,
Taunt d8
Pace: 8; Parry: 8; Toughness: 12 (2)
Edges: Arcane Resistance (Improved),
Brawler (Bruiser), Danger Sense,
Dodge (Improved), Fleet-Footed,
Humiliate, Improvisational Fighter,
Mighty Blow, Nerves of Steel (Improved),
No Mercy, Sweep (Improved)
Special Abilities:
• Armor: 2
• Bite/Claws: Str+d8
• Fear (-2)
• Infection
• Infravision
• Invulnerability: Wamphyri can be slain by
sunlight or decapitation or fire and its best
for at least two of these. They may be Shaken
by other attacks, nut never wounded.
• Regeneration: Slow
• Sire: Anyone who is wounded by or intimate
with a wamphyri has a 50% chance of
becoming one in 1d4 days.
• Wall Walker
Powers: Beast Friend, Boost Trait, Confusion,Mind Link,
Mind Reading, Mind Link, Shape Change, Speed
Power Points: 25
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