Player ENGAGEment is something that I have grown very aware of the longer I've played TRPGs. Buying in to the game and seeking to be apart of events is essential, in my opinion, to a successful game. Too often with my original group, certain Player Characters had agenda's counter to the flow of the story and it always derailed events and let to Player bickering and Player Character conflict. The latter is something I have no use for at my table anymore. For one thing, all of our time is far more limited than it was when I was in College and for another, we have enough conflict in our lives without more of it during something that should be fun for all. I'm not trying to tell anyone how they should play, just sharing what I expect from games I run.
1 comment:
Ooh interesting.
One way where I differ from a lot of game facilitators is that I don’t present a story. I present some premises and structure but then the players pick up the thread and direct the action. “Story” is what comes out, not what is put in.
That necessitates some negotiation and even some bickering at the table as the several players work out what they want their figures to do.
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