Size 1 lizardman
Perception 12 (+2); shadowsight
Defense 14 (large shield); Health 35
Strength 15 (+5) Agility 10 (+0)
Intellect 11 (+1) Will 10 (+0)
Speed 8; swimmer
Immune frightened
Cold Blooded A lizardman has a bane if they take a fast turn.
Attack OptionsSword (melee) +5 with 1 boon (1d6+2)
Special Attacks
Snapping Fangs The saurus can use a triggered action on its turn to bite one creature within its reach, making a Strength attack against the target’s Defense. On a success, the target takes 1d6 damage.
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