Sunday, March 25, 2018

The Blood War: Spells for D&D 5th Edition

These spells originally appeared in Fiendish Code I: Hordes of the Abyss.

Art by By Michelonisophia


DEMON WINGS
For Sorcerer, Warlock, Wizard

LEVEL 2nd
CASTING TIME 1 Action
RANGE/AREA Self
COMPONENTS V, S, M*
DURATION 10 Minutes; Requires Concentration
SCHOOL Transmutation
ATTACK/SAVE None
DAMAGE/EFFECT Movement

Bat-like wings grow from your back. You gain a flying speed of 60 feet for the duration. When the spell ends, you fall if you are still aloft, unless you can stop the fall.
*Requires a bat's wing.


DEMON WINGS
For Cleric

LEVEL 7th
CASTING TIME 1 Action
RANGE/AREA 90 ft (15 ft radius sphere)
COMPONENTS V, S, M*
DURATION 1 Minutes; Requires Concentration
SCHOOL Conjuration
ATTACK/SAVE DEX Save
DAMAGE/EFFECT Acid

You create a 15-foot-radius sphere of acidic, green slime centered on a point you choose within range. The slime spreads around corners. It lasts for the duration.

When a creature enters the spell's area for the first time on a turn or starts its turn there, that creature must make a Dexterity saving throw. The creature takes 7d6 acid damage on a failed save, or half as much damage on a successful one. 

At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
*Requires stagnant water.

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