Saturday, September 16, 2017

Gamestorming: Teenage Mutant Ninja Tortles

Growing up in the 80's and being a comic book nerd, I've always loved the Teenage Mutant Ninja Turtles and Battle Beasts...basically I like humanoid Animals who use martial arts and guns.

Friday, Wizards of the Coast released the Tortle Package with it's proceeds going to the Extra Life charity. You get the tortle race and some additional information on Chult. 

It's worth the $10.




After reading through it, I started realizing that the tortle race, along with lizard folk, minotaurs, arakocra, kenku, and tabaxi, formed the backbone of a Mutant Animal game. You can stick with fantasy using straight DnD 5E or you can use UltraModern5 or Modern 5E for a game closer to the inspiration, or even Hyperlanes for SF.

I'm pretty stoked about the idea, but I don't have room to start another game right now, so I'm hoping to work this out sometime next year.

At this point, I'm leaning toward a modern setting probably working with UltraModern5, but allowing at least Warlocks and Mystics. The players would be raised in the Nursery, a base owned by the CHON Corporation. Are the mutants uplifted or hybrids? What is CHON's purpose for them? Why does the Si Fan have an interest in them? And last but no least, why is the sasquatch known as Howard Bly spying on them?

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