Saturday, September 2, 2017

D&D 5th Edition: Skaven Clanrat

   "Clanrats forms the vast overall bulk of Skaven military power, a large verminous horde of ratmen that go to war as basic and highly-expendable front-line infantry. These Skaven belong to any one of thousands of Clans scattered throughout the underground burrows, strongholds and bursting cavern-cities that make up the whole of the Under-Empire. Of all the teeming masses, only the worker dregs, the worthless and even more insignificant Slave Rats, are care considered even more numerous then the Clanrats themselves.

   Clanrats are slightly smaller than man-sized, standing four to five feet high. They range between lithe and scrawny and are possessed of a constant energy, most commonly seen in a nervous twitching of their hairless, worm-like tails. A single Clanrat is not a fearsome opponent. A lone warrior will lack any degree of discipline or determination and is likely to skulk in the shadows, afraid to go forward, too catious to go backwards and terrified to even stand it's own ground for more then a moment without fleeing. Unless driven by black hunger, a single Clanrat will only attack something that is visibly weakened or crippled, preferring even then to attack unseen from behind. When banded together in a large pack, however, each individual Skaven would bolster each other's confidence and fuel their feral ferocity to a highly aggressive level. This allows the individually cowardly ratmen to form massive units that will recklessly hurl themselves into a fray against obviously superior troops."





SKAVEN CLANRAT
Medium humanoid (skaven), chaotic evil
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Armor Class 13 (leather armor)
Hit Points 11 (2d8 + 2) 
Speed 30 ft.
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   Str            Dex         Con           Int         Wis         Cha
10 (+0)        15 (+2)        12 (+1)        11 (+0)      13 (+1)      9 (-1)
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Skills Athletics +2, Perception +3, Stealth +4
Senses darkvision 60 ft., passive Perception 13

Languages Common, Undercommon
Challenge 1/4 (50 XP)
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Keen Smell. The skaven clanrat has advantage on Wisdom (Perception) checks that rely on smell. 
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ACTIONS
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage and 2 (1d4) poison damage.



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