A thanomorph is created when an extraterrestrial organism is introduced to a corpse. After an incubation period of several hours (1d12), the organism bonds with the corpse, reshapes the dead tissue and resurrects it.
Medium aberration, chaotic evil
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Hit Points 42 (5d8+20)
Speed 35 ft.
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Str Dex Con Int Wis Cha
16 (+3) 17 (+3) 18 (+4) 11 (+1) 13 (+1) 7 (-2)
16 (+3) 17 (+3) 18 (+4) 11 (+1) 13 (+1) 7 (-2)
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Damage Resistances Bludgeoning, piercing, and slashing from nonmagical weapons
Skills Athletics +5, Perception +3, Stealth +5
Languages None
Challenge 1 (200 XP)
Challenge 1 (200 XP)
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Horrific. The first time a creature sees a thanomorph, they must make a DC 14 Wisdom saving throw. On a failure the creature can not use bonus actions or reactions until beginning of it's next round.
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ACTIONS
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Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8+3) piercing damage.
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