Tuesday, October 21, 2014

Gaming ADD: Savage Worlds

Back at the turn of the century, I waited for each of Shane Hensley's design diaries on Savage Worlds development.  I went out and bought the Great Rail Wars to get a feel for the system and even remember the hack posted on Pinnacle's website for Deadlands that was inspired by GRW and the see for Savage Worlds.

But as much as I loved SW, the best response from my group was ambivalence.  No one seemed to hate it, but no one seemed to love it either.

And so, as I took a sabbatical from gaming, SW got shelved.

Further, when I returned and began taking stock of how to combat Gaming ADD and what systems I wanted to stick with, SW remained shelved because it doesn't use Hit Points and I really like Hit Points.

However, as part of my quest to become acquainted with whats going on in Supers gaming, I picked up the Supers Companion 2E (yeah, I have the 1E, so?) and remembered why I enjoyed its Fast, Furious, Fun tagline.

I may run a One Shot of Realms of Cthulhu in place of Feng Shui 2 next monday (as a Halloween treat).  I may also save it for something like Solomon Kane or Supers/Necessary Evil, I'm not sure yet.

But rereading it is kind of like having lunch with an old friend and catching each other up on what's happened in each other's lives.

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