Monday, May 24, 2021

Hyperborea: Icemen

  





Icemen for Astonishing Swordsmen & Sorcerers of Hyperborea

No. Encountered: 1d6 (4d6)
Alignment: Chaotic Evil
Size: M
Movement: 30
Dexterity: 11
Armour Class: 3 (DR 2)
Hit Dice: 1
Attack Rate: 1/1 (fist)
Damage: (per weapon)
Saving Throw: 16 (Transformation 14)
Morale: 9
Experience Points: 105
Treasure Class: O

"Hyperborea is a cold and unforgiving realm with long nights, blasting winds, and a cold that can seep into one's soul as easily as their bones. Occasionally, Boreas hears the cries of the dying and offers them an alternative to a dark and lonely death. Those that accept his pact find their very skin hardening into transparent ice that no longer feels the wind and cold as they follow his clarion call to join him in the North Wind itself where they wait for him to unleash them as a storm upon the land."

An iceman can cast the Fear spell 1/day.


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