Thursday, July 23, 2020

Labyrinth Lord: The Barbarian Kit



ADnD 2nd Edition was the first version of the game I played and by the time I rolled my first Fighter the Complete Series of sourcebooks was already pretty well established. I've always thought Kits were a good idea though some of them had some real problems with certain role-playing requirements in exchange for other mechanical benefits.

At this point, a Kit isn't tied to a specific class or race-as-class and takes inspiration from how they were presented in ADnD 2E's Skills and Powers.


Barbarian Kit for Labyrinth Lord

Alertness: Roll a d8 instead of a d6 for your side's Initiative.

Endurance: A Barbarian may use their Strength in place of Wisdom for their bonus to Saving Throws vs All Magical Effects.

Intimidation: A Barbarian my substitute their Strength for Charisma when rolling for Reaction.

Weapon Training: A Barbarian my use a hand axe, short sword, or spear.


1 comment:

Danger Is Real said...

Based on your idea , this is my barbarian class for LL adv

Barbarian
Requirements: STR 13
Prime Requisite: None
Hit Dice: d8
Armor: Chain mail or below, shield
Weapons: Any
Saving Throws, Progression and Attack table as Fighter.
Alertness: A Barbarian is only surprised on a 1.
Endurance: A Barbarian may use their Strength in place of Wisdom for their bonus to
Saving Throws vs All Magical Effects.
Intimidation: A Barbarian my substitute their Strength for Charisma when rolling for
Reaction.
Battle rage: After first blood, a Barbarian cannot stop fighting, nor retreat, nor flee or
surrender before all enemies are dead. Rage sometimes makes them attack their allies.
2-6 each round to to calm down willingly. +2 to hit during the rage.

Attacks per round

1-7: 1
8-14: 3/2
15+: 2

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