-Robert Bloch, "Notebook Found In a Deserted House."
DARK YOUNG OF SHUB-NIGGURATH DIFFICULTY 100
Size 3 horrific monster
Perception 10 (+0)
Defense 15; Health 100
Strength 16 (+6) Agility 12 (+2) Intellect 8 (-2) Will 10 (+0)
Speed 12
Immune damage from disease or poison; gaining Insanity; charmed, compelled, frightened
Trampled When a dark young moves into a space
occupied by a creature on the ground, the creature must make an
Agility challenge roll. On a failure, it takes 3d6 damage and falls
prone. If it’s already prone, it takes 1d6 extra damage. A creature
makes this roll once per round per giant regardless of how many
times the giant moves through its space.
SPECIAL ATTACKS
Tentacle Flurry The dark young flails at everything in a 3-yard-
ATTACK OPTIONS
Tentacle (melee; reach +2) +3 with 2 boons (1d6 plus Too Many
Mouths on a 20+)
Tentacle (melee; reach +2) +3 with 2 boons (1d6 plus Too Many
Mouths on a 20+)
Too Many Mouths The target is grabbed and takes 2d6 damage.
Tentacle Flurry The dark young flails at everything in a 3-yard-
long cone originating from a point it can reach. Each creature in
the area must make an Agility challenge roll with 1 bane. On a
failure, the creature takes 3d6 damage.
END OF THE ROUND
END OF THE ROUND
Eaten Alive Any creature that is grabbed by the dark young takes
1d6 damage.
1d6 damage.
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