Svetocher CR 1XP 400CE Humanoid (svetocher)
Init +7; Senses darkvision 60 ft.; Perception +7
DEFENSEAC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
HP 13 (2d10+2)
Fort +1, Ref +5, Will +1 (+2 vs. disease and mind-affecting effects)
Defensive Abilities negative energy affinity, resist level drain
Weakness light sensitivity
OFFENSE
Speed 30 ft., fly 60 ft. (average)
Melee bite +5 (1d6+1) and 2 claws +5 (1d6+1)
Speed 30 ft., fly 60 ft. (average)
Melee bite +5 (1d6+1) and 2 claws +5 (1d6+1)
STATISTICS
Str 14, Dex 17, Con 12, Int 9, Wis 8, Cha 9
Base Atk +1; CMB +2; CMD 14
Feats Blood Feast, Improved Initiative
Skills Fly +7, Intimidate +3, Perception +3
Languages Common
SPECIAL ABILITIES
A svetocher takes no penalties from energy draining effects, though he can still be killed if he accrues more negative levels then he has Hit Dice. After 24 hours, any negative levels a svetocher takes are removed without the need for an additional saving throw.
ECOLOGY
Environment any land
Organization solitary, or court (2–5 and 1 vampire)
Treasure standard
Svetochers are the less common offspring of vampires and humans. These monsters typically enter the world by by ripping their way out of their mother's womb and typically spend their lives stalking their homeland. Although not driven to consume blood for survival as their undead progenitors are, svetochers nonetheless know a lifelong desire for blood that nothing else can truly sate. Svetochers are far more beast than human and are solitary in nature, only working together under the control of a vampire. Although polluted by undeath, svetochers do grow old and die, aging at a rate similar to half-elves.
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