Clamp Champ (Raenius)
After Duncan was captured and permanently turned into one of the Snake Men, Raenius, former Body Guard to King Randor, stepped in as the new royal Man-At-Arms. Although lacking Duncan’s skills as an inventor, Raenius proved his worth to the Masters of the Universe with his ferocious hand-to-hand combat and extensive knowledge of almost every weapon, including his favorite, the techno clamp, for which he earned the nickname “Clamp Champ”.
He continued to lead the Masters all the way to the Second Ultimate Battleground. Clamp Champ surprises his enemies with his clamping action.
CLAMP CHAMP
Medium humanoid, Good ________________________________________________
Armor Class 17 (scale mail)
Hit Points 65 (10d8+20)
Hit Points 65 (10d8+20)
Speed 40 ft.
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Str Dex Con Int Wis Cha
15 (+2) 13 (+1) 14 (+2) 14 (+2) 16 (+3) 15 (+2)
15 (+2) 13 (+1) 14 (+2) 14 (+2) 16 (+3) 15 (+2)
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Skills Athletics +4
Senses passive Perception 13
Languages Common
Challenge 4 (1,100 XP)
Languages Common
Challenge 4 (1,100 XP)
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Weaponmaster. Clamp Champ is considered proficient in all weapons and improvised weapons.
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ACTIONS
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Multiattack. Clamp Champ can make two attacks and one Clamp attack.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) bludgeoning damage.
Vice Saw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) slashing damage.
Clamp. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 7 (1d10+2) piercing damage. On a hit, the target is grappled.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 4 (1d4+2) bludgeoning damage.
Vice Saw. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6+2) slashing damage.
Clamp. Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 7 (1d10+2) piercing damage. On a hit, the target is grappled.
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