Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.
Panjandrum
Areas of Proficiency (1st level): You are proficient in Persuasion and two from Arcana, History, Investigation, Medicine, Nature, or Religion.
Langauges (1st level): Two of your choice.
Tools (1st level): Two of your choice.
Panjandrum's Example (Level 1): When you spend a Luck point to grant another character advantage before that character makes a d20 roll, you and the recipient both gain temporary hit points equal to 5 + your char-acter level in addition to the normal benefit of the Luck point. These temporary hit points last for 10 minutes.
Magistrate (6th level): You are empowered to arrest, charge, try, and sentence criminals. You can’t use these powers against nobles, priests, or your fellow panjan- drums without first obtaining a special writ from the highest authorities. In other cities you can use these powers against criminals from your home city, but you need the approval of the local authorities to do so. Also, double your proficiency bonus on both proficiencies you chose at level 1 from this background.
Optionally this is a feat and can only be taken if you have this background and are at least 4th level, additionally gain +1 Intelligence.
Optionally this is a feat and can only be taken if you have this background and are at least 8th level, additionally gain +1 Intelligence.
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