Wednesday, September 30, 2020
Saturday, September 26, 2020
Dungeon Crawl Classics: Session 1
Due to our DM's wife getting COVID-19 (thoughts and prayers to both them) I'm running a short DCC series for our group. The Characters are level 2 are going through one of Goodman Games' Halloween Adventures.
I enjoyed the session and I think the players did too. We got off to a bit of a late start as I was running a bit behind and we had to set-up remote play for one of our players, which we do every session, but our regular DM handles it and I had to figure it out with some help.
Part of the reason I haven't run more OSR campaigns is that I like Dungeons and Dragons 5th Edition and we are pretty invested in it, in fact we own everything on DnD Beyond. I'm not saying that different editions don't have different strengths and weaknesses but there is, in my opinion, a certain common experience in DnD.
One of the reasons I've been wanting to try DCC with my group is that I appreciate that it deviates a bit from DnD with its Magic system and Mighty Deeds of Arms and it is a game that is in print and I can carry in my stores.
I had two to three players I thought would enjoy the Magic system and I think they did. I didn't explain Might Deeds of Arms very well so I hope to explore them more in our second session.
We were all a bit uncertain about getting so many "Failed and Lost for the Day" spellcasting results and I'm contemplating if I'm going to make a change to that in the next session. At the same time I didn't really emphasize the Luck mechanic and perhaps that would fix some of the disappointment. Yes, you can easily point out that maybe my Players and I are just "spoiled" by the heroic nature of 5E and I'm sure you are right, but we've played together long enough to know what we enjoy and to be honest about it.
I'm looking forward to finishing the module and will report further upon completion.
At this point I dearly enjoy Goodman Games products and the awesome community that sprung up around Dungeon Crawl Classics, but I don't know that the changes are still extreme enough to switch from 5E unless you have grown bored or frustrated of it. To some degree that is the motive behind my exploration of DCC, but I don't know that the rest of my group shares that motive.
Wednesday, September 23, 2020
Hail to the King: Robot X for Dungeon Crawl Classics
Jack "The King" Kirby's artwork and ideas are something that I appreciate the older I get. I'm loathed to admit it, but when Jack was doing the art for the Super Powers tie-in series for the Kenner DC toy line I was upset that a "better" artist didn't get the assignment. Thankfully, my tastes in art have improved over the decades.
I'm working on longer posts but I enjoy making Monsters and I enjoy Dungeon Crawl Classics and my current theme is Jack Kirby's Monsters statted up for DCC.
Hail to the King, baby.
Robot X for Dungeon Crawl Classics
Init +5; Atk gauntlet +11 melee (2d12) or optic blastTuesday, September 22, 2020
Dungeon Crawl Classics: Mapiguari
Mapiguari for Dungeon Crawl Classics
Init -3; Atk claws +2 melee (1d8); AC 13 HD 3d10; MV 15’; Act 1d20; SP backstab +5, climb 80%, infravision 60', sneak silently 60%; SV Fort +2, Ref -1, Will +0; AL N.
In South America, the Mapiguari is a giant nocturnal animal with long arms and claws, the skin of a reptile, and bright red hair. Legend has it, the creature avoids water, which might account for its smell.
Monday, September 21, 2020
Monstrous Monday: The Mindless for Dungeon Crawl Classics
The Mindless Steel for Dungeon Crawl Classics
Init +0; Atk teeth +3 melee (1d5); AC 12 HD 2d8; MV 30’; Act 1d20; SP immune to non-silvered weapons; SV Fort +1, Ref +2, Will -2; AL C.
Sunday, September 20, 2020
Dungeon Crawl Classics: The Incredible Dr. Steel
I'm blaming Needles and Brutorz Bill for this post.
Is the incredible Dr. Steel friend or foe?The Incredible Dr. Steel for Dungeon Crawl Classics
Init +4; Atk shining steel hand +d8+2 melee (2d6+d8+2); AC 16 HD 6d14; MV 45’; Act 3d20; SP deflect missles (Once per round when Dr. Steel is hit with a missile attack rolla a d8 and on a 1-2 he takes no damage); SV Fort +6, Ref +6, Will +4; AL N.
The Incredible Dr. Steel for Dungeon Crawl Classics
Friday, September 18, 2020
Masters of the Universe: Scareglow for Dungeon Crawl Classics
I love He-Man and the Masters of the Universe and its aesthetic has shaped much of my gaming preferences. Mattel has launched a new line of action figures, Masters of the Universe Origins and a WWE tie-in line called Masters of the WWE Universe (they are from WWEternia) plus there are two animated series in development at Netflix.
In life, Karak Nul was a shifty bounty hunter who spent years attempting to break into Castle Grayskull, obsessed with the countless legends that it contained the power to be Master of the Universe. In death, he was cursed and banished into the dimension of Infinita, forever chained to his past crimes. He was brought back to Eternia by a magical spell cast by Skeletor to locate the most evil warriors in the five dimensions. Provided with a Scythe of Doom, Nul agreed to join forces with Skeletor and quickly became known as Scareglow, thanks to his ability to burst forth and freeze his enemies with fright.Scareglow for Dungeon Crawl Classics
Init +2; Atk scythe of doom tentacle +6 melee (1d12+1); AC 16 HD 6d8; MV 30’; Act 1d20; SP terrify (DC 13 Will Save); SV Fort +4, Ref +4, Will +4; AL C.
Scareglow for Dungeon Crawl Classics
Shadowdark: The Citadel on the Borderlands
I hope to be running the Lost Citadel of the Scarlet Minotaur this Friday and I'll be using the Premium version that was released to Ba...





