Thursday, November 28, 2019

What I'm Thankful for...



It's been a tough couple of years, but that has left me feeling very Thankful for what I have.

I'm Thankful for my Wife, Kids, Family, and Friends. I'm really blessed that we are all healthy and well.

I'm Thankful for the members of both of my gaming groups. They are some of the best people I have ever met and their friendship is something I cherish.

I'm Thankful for many of the friends I've made here on the Blog and on Google+, Facebook, and Twitter. It's easy to focus on the negative on the internet, but I've met some truly wonderful people that make my day brighter.

I'm Thankful for my job, being part of running a Comic and Game store is a dream come true. And the experience is sweeter because I work with my family.

I'm Thankful for the ability to create and write both this Blog and the various projects I've self-published over the years.

And finally, I'm thankful for you, for taking the time to read my posts on here.  Thank you.

Wednesday, November 27, 2019

Back in the OSR: Ningen for Eldritch Tales



Ningen for Eldritch Tales

AC: 7 [12]
Save: 16
Morale: 3
Insanity: 16
Attacks: Bite +3 (1d6)
Special: Amphibious, Keen Senses
HD: 3
Move: 12

Level/XP: 3/60

These bizarre creatures, according Winifred Persian's interview of a Tcho-Tcho tribe on the Pacific island of Ogun, arrived here by hitching a ride on Haley's Comet in 1910. Conflicting reports from members of the tribe mention that they are either an expeditionary force for the mysterious Zot or servant's of Hastur seeking to ensure that Cthulhu doesn't wake from it's slumber.

Ningen live in the deep but are known to come ashore seemingly randomly, sometimes walking a few yards or even miles before plunging back into the ocean.

   

White Star: Mudhorn


Mudhorn

Armor Class: 5 [14]
HDE: 4
Total Hit Bonus: +4

Movement: 18
Special: Charge
Attack: Horn (2d6)
Hit Dice: 4
Saving Throw: 13


"Mudhorns are large horned creatures that inhabit Arvala-7. The eggs of Mudhorns are considered a delicacy by Jawas."
     Mudhorns that use at least half their movement when attacking a creature do an additional +2 to their horn's damage.

   

Sunday, November 24, 2019

RPGs Played This Year





As I've written before, this was another tough year for all of us. The early part of the year saw me taking a step back as Game Master and even to some degree, as a player.

I ran Dungeons and Dragons 5th Edition using the Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage. We didn't finish that campaign, but I wouldn't mind returning to those characters one day.

I also ran Deadlands Reloaded for Savage Worlds. I've always been a big fan of Pinnacle Entertainment Group and Savage Worlds, but I really like for game systems to have hit points and I doubt I'll ever return to this rules set. I'm not a big fan of the decision that was made about Deadlands metaplot and I honestly don't see how Savage Worlds runs faster than most other systems. I do hope to go back to the Weird West but it will either be with Basic Role Playing, Tiny Gunslingers, Tall Tales: Wild West BX Fantasy Adventure Game, or the Eerie West.

I used my own version of a D100 system to run a Call of Cthulhu scenario that went very well.

I ran a playtest of Robert Schwalb's PunkApocalyptic that was a tiny bit rough, I wasn't really at my best as a GM at that point in the year.

Finally, I ran the Quickstart of Night Shift: Veterans of the Supernatural Wars that was very well received and we are all looking forward to the full game.

I've been playing a Tremere, on and off, in a Vampire: the Masquerade 5th Edition game that is close to a year old. My Storyteller is excellent but I struggle with a game just about Vampires, I'd prefer other supernaturals, but we haven't got those rules yet.

I've also been playing a Kensei Monk in an awesome DnD 5E set in Saltmarsh.

Saturday, November 23, 2019

Daughters & Dragons: Her First Campaign



My 15 year old daughter has begun her first campaign tonight, as I type this, actually.

She's played with me, her brother, and friends for years, but tonight she embarks on a new path with a group all of her own. She decided she wanted to stick to something close to DnD but in a modern setting.

I helped her pick Skyscrapers and Sorcery, which is based on Swords and Wizardry White Box or White Box: Fantastic Medieval Adventure Game.

Her group is making characters now and going through Session Zero.

Friday, November 22, 2019

Review: 5th Evolution: Carbide City #1

I'm always on the lookout for a good superhero game, especially one that runs on the Dungeons and Dragons 5th Edition chasis. While Mutants and Masterminds is a very good game, it doesn't scratch my itch because I don't care for it's damage system. I like hit points, but I also have been looking for a superhero game where buckets of dice weren't necessary. I'm glad to say 5th Evolution: Carbide City #1 from Limitless Adventures fits the bill.

I was given physical and digital copies of 5th Evolution: Carbide City #1 for review purposes.

I'm going to talk about the formatting of Carbide City #1, nine of it's 45 pages is a comic book to introduce you to the setting and it's super powered inhabitants. I really like this, the art is excellent, the layout is great and it's fun. For some reason it reminds me 80's and 90's role playing games, Teenage Mutant Ninja Turtles from Palladium Books, in particular.

The book opens with a brief overview of the world and Carbide City itself. This leads into four encounters and ends with running a campaign in the setting. 

Next is equipment and then we are given write-ups for minions and henchmen. After that we are given full statistics and back stories for ten supervillains. Additionally, there is a "further adventures" section for each villain.

Then we are given ten superhero Archetypes: Blaster (Cyclops), Brick (Colossus), Feral (Beast), Gadgeteer (Forge), Ghost (Kitty Pryde), Martial Artist (Shang Chi), Marksman (Scalphunter), Speedster (Quicksilver), Telepath (Emma Frost), Teleporter (Nightcrawler).

Unlike other superhero RPGs, 5th Evolution: Carbide City strictly uses Archetypes for character creation, there are no rules for building a character with points or randomly rolling one. You pick an Archetype and work with your Game Master if you want to change things up. The Archetypes are 12th level characters and honestly, if you are well-versed in DnD 5E, you could build your own.

I really like this approach. I have numerous games where I can customize and min-max my character to the fullest, but this is a great way to just get the ball rolling. I honestly find it refreshing.

We are told that 12th level characters are lower powered than many of the superheroes in comics and I can see that, but I find the power level to be good for say the X-men of the 60s, 70s, and 80s.

Additionally, each Archetypes Advancements to improve them instead of using Experience Points.

5th Evolution: Carbide City #1 (plans for a #2 were mentioned with additional Archetypes) was like a breath of fresh air, it's easy to get going and yet complete and most importantly, fun enough to keep new and veteran players interested for a full campaign. I cannot recommend it enough.

Finally, Limitless Adventures is running a Kickstarter for 5th Evolution: Whitechapel which is in it's final hours right now.

You should check it out.

Labyrinth Lord: Aqrabuamelu



Aqrabuamelu for Labyrinth Lord

No. Enc.: 1d6 (2d6)
Alignment: Neutral
Movement: 150' (50')
Armor Class: 5 (14)
Hit Dice: 4
Attacks: 1 (stinger)
Damage: 1d6+2
Save: C2
Morale: 11
Hoard Class: VII
XP: 135

The Aqrabuamelu are also known as the Scorpion Men were said to be guardians of the sun god Shamash and are found around his abode at the Mashu mountains. Victims of their stinger must save verses poison or lose 1d4 STR for 2d6 rounds. 

Keto Battaglia, author of the Meanderings of Monsters and the highly controversial I Married a Werebadger writes that the Scorpion Men have a highly advanced written language and a fondness for white wine.

Shadowdark & Gamma World

  I ran the Lost Citadel of the Scarlet Minotaur and the Players made it through about 1/2 of the dungeon.  It went well.  I did lower HP fo...