Saturday, November 28, 2020

Nite Owl Workshop Sale



I'm a big fan of Thomas Denmark and his Nite Owl Workshop OSR releases. He postulates what DnD would look like if it had been inspired by superheroes, pirates, planetary romance, sci-fi, or pulp cliffhangers instead of fantasy. I truly admire his products and his art.

Currently, he is having a sale on DriveThruRPG where his games and one of his bestiaries are deep discounted. You can pick up Guardans, Freebooters, Warriors of Mars, Colonial Troopers, and Raiders of the Lost Artifacts have been reduced to $6 each. I urge you to check them out as they won't disappoint.

I hope everyone had a good Thanksgiving here in the States and I wish all of you good health and holiday cheer!

Tuesday, November 17, 2020

Death Stars & Krayt Dragons: Ice Spiders of of Maldo Kreis for Dungeon Crawl Classics




The spiders ranged in size from very small to starship-sized, and unlike most spiders, their head was in the center of their body, hanging downward and ending in a circular mouth comprised of outer, grasping teeth and inner rows of smaller teeth, presumably to grind up their prey. They could produce and shoot webbing from their mouths and they had green blood. The species laid soft-shelled eggs in which their young would hatch. While larger members of the species were likely immune to blaster fire due to their tough, leathery skin, their young could be killed with most common weapons or even by hand. The larger, mature ice spider had eight legs, while the smaller, younger creatures had only six legs.
Init +0; Atk bite +0 melee (1d3); AC 8; HD 1d2;
MV 10’; Act 1d16; SV Fort -2, Ref +0, Will -2; AL N.

Medium Ice Spider for Dungeon Crawl Classics
Init +2; Atk bite +2 melee (1d4); AC 12; HD 1d8; 
MV 30’; Act 1d20; SV Fort +0, Ref +1, Will -2; AL N.

Large Ice Spider for Dungeon Crawl Classics
Init +3; Atk bite +5 melee (1d6); AC 14; HD 3d8; 
MV 30’; Act 1d20; SP wallcrawler; SV Fort +1, Ref +3, Will -1;
AL N.

Giant Ice Spider for Dungeon Crawl Classics
Init +4; Atk bite +7 melee (2d6); AC 15; HD 6d8; 
MV 35’; Act 1d20; SP shoot web (victim must make a DC 14 Ref save or be caught), wallcrawler SV Fort +3, Ref +5, Will +0; AL N.

Init +6; Atk bite +9 melee (4d6); AC 19; HD 11d8; 
MV 50’; Act 1d20; SP shoot web (victim must make a DC 14 Ref save or be caught), wallcrawler SV Fort +5, Ref +2, Will +0; AL N.




Tuesday, November 10, 2020

Universal Monster Monday: The Wolfman for AD&D 2nd Edition




The Wolfman


Climate/Terrain: Any
Frequency: Very rare
Organization: Solitary
Activity Cycle: Nocturnal
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: B
Alignment: Chaotic evil
No. Appearing: 1
Armor Class: 6
Movement: 15
Hit Dice: 4
THAC0: 16
No. of Attacks: 3 (claw, claw, bite)
Damage/Attack: Claw 3-10, bite 2-7
Special Attacks: Nil
Special Defenses: Hit only by silver or +1 or better magical weapon 
Magic Resistance: Standard
Size: M(6' tall)
Morale: Elite (14)
XP Value: 450

Combat: In his human form, the wolfman may attack with a variety of weapons, generally those common to their human identity and class. Once transformed into the wolfman by the light of the full moon, the creature attacks with its fearsome teeth and horrid claws.
   When transformed, the wolfman can be harmed only by silver or magical weapons of +1 or better. Wounds from other weapons heal too quickly to actually injure the monster. 

Shadowdark: The Citadel on the Borderlands

I hope to be running the Lost Citadel of the Scarlet Minotaur this Friday and I'll be using the Premium version that was released to Ba...