Friday, March 4, 2016

Back This: World of the Cypher System - Bruce R. Cordell Talks About Gods of the Fall




Here is a great rundown of the Gods of the Fall setting, from the Worlds of the Cypher System Kickstarter, by its creator Bruce R. Cordell.

The notion of becoming gaining a divine spark and becoming a god really taps into my love of the DnD Rules Cyclopedia and my hopes for White Wolf/Onyx Path's Exalted game.  While I know I could get a Rules Cyclopedia game going, inevitably my players would rather play DnD 5E and I'm simply not prepared to wade into the heavy crunch and enormous dice pools of Exalted.

But, my players are already fans of the Cypher System and running a game that reaches "god level" is both a nice change to the average fantasy game I run and emphasizes the strengths of the Cypher System.

What sets the Cypher System apart, to me, is the flavorful character creation the Noun Adjective Verb creates for players and the ease of GameMastering baked into the system.

I simply can't wait to get my paws on this setting in June.


Thursday, March 3, 2016

No Thank You, Evil!: Knight Noun

Here is a Noun for No Thank You, Evil!




KNIGHT

Knight Trait Pools     Starting Value
Tough                                       5
Fast                                          1
Smart                                       2
Awesome                                 2

Fun 3
Defense 1 Armor (Protects you against 1 point of damage from attacks)

Knack
Shield (1 Tough) Your a noble warrior. When you yell "Shield!" you give a friend an extra point of Armor (This protects them against up to 2 points of damage from attacks).


Stuff: Armor, a melee weapon, an I Gotchyer Back pack, Hero Stuff, and 1 coin.

Knight Background Choose one of these as a background, or make up your own:

1. You have always been very brave.

2. You’re swing a sword like your were born to do it.

3. You found your suit of armor in your parents' closet.




DMsGuild.Com: Character Crucible: The Wyrm A Warlock Otherworldly Patron for D&D 5E is Now LIVE!





My 10th product for the DMsGuild.com is now LIVE!

Do you want more otherworldly patrons for the  warlock class?


Inside you will find full details on the wyrm, an draconic  otherworldly patron, who wishes to give you the power to facilitate its unusual needs.

Wednesday, March 2, 2016

Clerical Work: Specialty Priests of Yazu, Ooze Worm of the Underworld for the Otus Pantheon

Over the weekend Chris Kutalik did a post on the Otus Pantheon.  And recently Trey Causey expanded things for the Otus Pantheon.  I decided to do a series of posts setting up each deity's Specialty Priests, the deity's name is in yellow and the feat's name is bolded.  






YAZU, OOZE WORM OF THE UNDERWORLD
Oozeliege
Prerequisite: Cleric with the Trickery Divine Domain
The Ooze Worm is the oblivion that awaits. It is the final torment that melts away all but a soul's sins.

Thanks to your devotion, you gain the following benefits:

• When you use Blessing of the Trickster on a creature, attack rolls that target it have disadvantage until the end of its next turn.

• You have resistance to acid damage.

• You learn the acid splash cantrip. 

• You learn the melf's acid arrow spell and it is a domain spell for you.

Tuesday, March 1, 2016

Forgotten Realms: Jungle Hag for D&D 5E

My Out of the Abyss game is headed to Chult.



We finished up the main arc for Out of the Abyss as my players hit 12 level and Shrike, an arakokra Elemental Monk has to restore his honor after a Yeenoghu-possessed former PC interrupted his duel with the Master of Dragons (Shrike had lost) AND recover the Gi of the Diamond Mind from a cave in the Peaks of Flame in Chult.  

Upon arriving in Port Castigliar, the group learned that this is a time known as the Season of the Witch, when a coven of jungle hags hold a sacred and deadly ritual to appease Uluu Thalongh.

Travel is extra dangerous and the coven's exaltations of Uluu Thalongh produce nefarious and nasty obstacles.





Did you hear that? Was it the wind blowing the grass of the savannah or Nika Noruu, Witch of the Stolen Breath? 

Did you see that? Was it merely sunshine shimmering along the River Olung or Sssar Lolok, Witch of the Dying Light? 

Tread carefully, for not knowing will be your doom!

In this jungle, the Coven is second only to Uluu Thalongh, and they honor and appease him every seven years.  Its that time, that season now. Danger lurks everywhere.

Especially in a mortal's heart.



JUNGLE HAG
Medium fiend, neutral evil
________________________________________________

Armor Class 17 (natural armor)
Hit Points 135 (18d8 + 72) 
Speed 30 ft., fly 60 ft.
________________________________________________
   Str            Dex         Con           Int         Wis         Cha
18 (+4)        16 (+3)        18 (+4)        15 (+2)      17 (+3)      18 (+4)
________________________________________________

Skills Deception +8, Insight +7, Perception +7, Stealth +7, Survival +7
Damage Resistances cold; fire; necrotic; bludgeoning, piercing, and slashing from nonmagicalweapons that aren't silvered
Damage Immunities poison
Condition Immunities charmed; poisoned
Senses darkvision 120 ft.; passive Perception 17
Languages Abyssal, Common, Infernal, Primordial
Challenge 12 (8,400 XP)

________________________________________________

Heart of the Jungle. Any humanoid that starts its turn within 30 feet of the hag and can see the hag's true form must make
a DC 15 Wisdom saving throw. On a failed save, the creature enters a frenzy with little regard for its safety for 1 minute and creatures have advantage on attack rolls against it. A creature can repeat the saving throw at the end of each of its turns , with disadvantage if the hag is within line of sight, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the hag's Horrific Appearance for the next 24 hours. 
   Unless the target is surprised or the revelation of the hag's true form is sudden, the target can avert its eyes and avoid making the initial saving throw. Until the start of its next turn, a creature that averts its eyes has disadvantage on attack rolls against the hag.

Magic Resistance. The jungle hag has advantage on saving throws against spells and other magical effects. 

Mimicry. The hag can mimic animal sounds and humanoid voices. Acreature that hears the sounds can tell they are imitations with a successful DC 15 Wisdom (Insight) check.
Spellcasting. The jungle hag is a 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The jungle hag has the following sorcerer spells prepared:

Cantrips (at will): dancing lights, eldritch blast, minor illusion,
   poison spray 
1st level (4 slots): charm person, detect magic, ray of sickness,

   shield
2nd level (3 slots): detect thoughts, mirror image, shatter,
   suggestion
3rd level (3 slots): counterspell, fireball
4th level (3 slots) : banishment, blight
5th level (2 slots) : dominate person, telekinesis 
6th level (1 slot): eyebite
7th level (1 slot): finger of death
8th level (1 slot): power word stun
 

________________________________________________________________________

ACTIONS

________________________________________________ 


Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage. 


Hex. The hag targets one creature caught up in its frenzy that she can see within 30 feet of her. If the target can see the hag, it must succeed on a DC 15 Wisdom saving throw against this magic or have disadvantage on saving throws for 1 minute.
Illusory Appearance. The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
   The changes wrought by this effect fail to hold up to physical inspection. For example, the hag could appear to have smooth skin, but someone touching her would feel her rough flesh. Otherwise, a creature must take an action to visually inspect the illusion and succeed on a DC 20 Intelligence (Investigation) check to discern that the hag is disguised.

Invisible Passage. The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as ifconcentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her


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Back This: Worlds of the Cypher System Fourth Stretch Goal


The Worlds of the Cypher System Kickstarter just keeps rolling ahead.  They've smashed through $70k in over 24 hours. Which is amazing!

But the Fourth Stretch Goalis pretty sweet.  

When they hit that goal we get a novel by Bruce R. Cordell set in The Strange RPG setting.

So check it out and Back This.

No Thank You, Evil!: VolcanBro



I've been devouring No Thank You, Evil! since I received my Kickstarter copy.  By the way let me reiterate how awesome the people at Monte Cook Games are, they are fantastic at customer service (thanks Tammie, again). 

This wonderful game, if you didn't know, is designed by Shanna Germain and Monte Cook for all ages, and will be published by Monte Cook Games. The rules are a streamlined version of their Cypher System so that you and your youngsters can start playing their first RPG in a few minutes time.

No Thank You, Evil! is currently up for Preorder from Monte Cook Games.

I need to share that I'm thoroughly enjoying this game, I'm not sure I've ever smiled while reading through an entire RPG.  Its colorful, engaging, filled with puns (my 11 year old is a paragon of puns) and the artwork is fantastic.  What I love is that is finds the essence of the Cypher System and abstracts it to its must fundamental parts.

While my 11 year old and 14 year old are old pros at RPGs these days, we will be giving this game a test run this weekend, but last night my son (the 14 year old) "statted" up VolcanBro (he likes to make his own Bionicle characters).

We made VolcanBro in less than 10 ten minutes.  While entertaining my 2 year old.  And playing with our cat.  I really wanted to start playing, but the 2 year old was ready chill out.

This an amazing and exciting game and something that I think could easily be used to introduce gamers of any age to our hobby.

I can't recommend it enough.





VOLCANBRO
Fast Robot who Flies Through the Sky on His Pyroboard

TRAIT POOL          VALUE
     Tough                       3      
     Fast                           3      
     Smart                        3  
     Awesome                  2

Fun 3                      

Armor 1

Knack 
Solve (1 Smart)
Soar


Stuff A robot body, a ranged weapon, an I Gotchyer Back pack, Hero Stuff, and 1 coin. 

Companion
Char the Fire Imp
Treat Charcoal Chip Cookies
Starting Cypher Embiggen    



Invincible RPG: I want to succeed more often and not break the Stunt rules

I really like the Invincible RPG and therefore the Dice Pool version of the Year Zero Engine . However, only succeeding on 6s and Pushing a...