Monday, April 27, 2026

Bundle Holding launches Traveller Week with the Traveller Update & Traveller Imperial Navy


Slowly, over the last few years I've fallen in love with Traveller/Cepheus Engine/Quantum Engine games. The journey started when I discovered Barbarians of Lemuria which used 2d6 like Traveller and "skills" are treated as professions. It felt, to me, like Simon took inspiration from Traveller with its four year professional terms. That is purely speculation on my part.

Next I discovered Stellgama Publishing and Zozer Games which both have dozens of cool and clever sets of rules and settings powered by variations of the Cepheus Engine.

Finally, Mongoose announced that a Traveller powered version of Dark Conspiracy, a game I never to got to play but really fell in love with, would be crowdfunding this summer.

So I've dove in.

And I was amazed that Bundle of Holding is having Traveller Week in the lead up to May 1, 2026 AKA Traveller Day.

Today kicks off with a resurrection of December's Traveller Update and the debut of Traveller Imperial Navy. Three more bundles will be revealed as the week unfolds.

I've been looking for a straight-forward skill system for years and Traveller really grabs me. It's clean and easy to teach but can support other systems for the various genres I want to emulate. I really can't recommend it enough.

3 comments:

Alistair said...

I started with Classic Traveller in 1979, and eventually went back to it about 15 years ago, though I tried a bit of Mongoose 1e and have collected some Mongoose and Cepheus Engine materials. Since ‘79 I’ve played in games that emulated quite a few other genres, not just SF. I think it’s a very versatile game, and there’s been a lot of good stuff done in the Cepheus Engine space to broaden the game’s coverage.

Cross Planes said...

I feel bad that it took me so long to discover this game.

nighttop said...

Over time, I realized that drift boss offers an experience that captivates me. Initially, I thought it was just a normal racing game, but the more I played, the more I realized that every corner and every drift required calculation and reflexes, similar to the skill-based gameplay I've played in RPGs. This is just my subjective feeling, though.

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