Sunday, April 5, 2020

A to Z of My D&D Campaign: B is for the Broken Lands



The Broken Lands, as published for the DnD Rules Cyclopedia, was home to the Orcs of Thar and was North East of the Republic of Darokin.

For the purposes of my Campaign, it is now wedged North of the Grand Duchy of Karameikos between Rockhome and the Emirates of Ylaruam. Thar was not an evil nation filled with evil Orcs and Goblinoids. It was a thriving experiment of how the Orcish people could form a nation and build treaties with their surrounding neighbors. Except Alfheim, the Elves to their West always distrusted them and came to despise any nation that dealt with Thar.

Thar was the name of the visionary and brilliant Orc who united his people all across the face of the continent of Brun and built a nation that stood as an equal to its fellow nations. Three-Hundred years later, Thar was a bastion of commerce, discipline, and expression. Not only did Thar welcome other Races inside its borders but by following their Founder's teachings Orcs were welcomed elsewhere, as well.

It was Thar that was attacked on the 11th night of Thaumont by Archon Dryden'Octrar and her Blood-Red Legion. While, Alfheim claimed that Crown-Prince Ugar Tharreign had abducted Nephilim Sora'Tra for nefarious purposes. Archon Dryden acted on behalf of the Nephilim's mother, Hekate Olora'Nokt, a powerful Wytch and former lover.

Thar's allies in the Grand Duchy and the Emirates sprung to their defense and soon Darokin and the Five Shires joined with Alfheim while Earthome sold weapons to both sides.

The War lasted five years and only ended because Darokin and the Five Shires chose to changed allegiances after the Tarrasque was summoned in Tharza, the Orc nation's capital. The battle against the Tarrasque lasted forty-seven days and scarred the land with constantly shifting grounds due to ever-present earth tremors, volcanoes spewing forth lava or noxious gases, geysers, scalding mud pits, and dust storms. The air is heavy with the fumes blown from sulphuric puddles and fissures venting often toxic gases from deep underground. The climate is equally as fierce with the surface being blasted by the sun throughout summer or frozen by fierce winds during winter. On top of this savage landscape, monsters roam the land and are hypothesized to be the creation of some of the terrible magic that was used during the War.

However, Thar's inhabitants refuse to give up on their home and have founded New Tharza on the ruins of Anram, which was sacked by Typhon Ergar'Dunn, also known as the Grim Elf of Feador.

The Broken Lands are a daily reminder of what the people of Brun are capable of both good and bad.

No comments:

Universal Monster Monday: Count Dracula for AD&D 2nd Edition and Ravenloft

Before Dungeons & Dragons, Champions, Art, Comic Books, or even Toys I LOVED the Universal Monsters. As a kid, the only books I'd ch...