Monday, February 10, 2020

Ravenloft: Toil and Trouble



This is my second post where I attempt to make Ravenloft meaner and more evil when dealing with the heroic nature of Dungeons and Dragons. The first post may be found here.

The Demiplane of Dread and Desire and the Powers That Be who oversee it are certain that all beings, by their very nature, are flawed and deserve to be either Witnesses in their punishments of the Dark Lords and Lady's imprisoned there or they are nascent Dark Lords and Ladies who deserve their own Domain so that the Powers may torture them directly.

Let's take a look at Clerics, Druids, and Rangers, classes that Pray for their spells each day. Gods and other ancient beings are unable to overcome the will of the Powers That Be, this means that when a divine spellcaster finds themselves within the Demiplane they only have access to the spells they had prayed for before entering it. Let's hope you picked your spells well because they are the last trace of your link to the deity you devoted your life and your Faith too. 

Wizards, Bards, Rangers, Sorcerers, Warlocks, Fighters, Rogues, and Monks have it a bit easier in the Demiplane. Their spell selection and storage are generally not affected like a divine spellcaster's. Once per turn, the Dungeon Master can have one of the above Classes roll a d20 immediately after they cast a spell of 1st level or higher. If they roll a 1, the spell isn't cast and the spell slot is lost unless the spellcaster chooses to deny the Powers That Be for the moment. By choosing to do this the spell is cast, but the DM saves the 1 rolled and may use it to replace any die rolled by any of the Players later in the same session. There is no limit to the number of 1s at the DM's disposal per session.




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