Friday, September 14, 2018

Savage Worlds: Flukeman

The Truth is Here...

The Flukeman – a form of quasi-vertebrate human – was an example of reproductive and physiological cross-traiting due to radiation, abnormal cell fusion and/or the suppression of natural genetic processes; essentially, the creature was a result of human science rather than nature. Its vestigial features seemed parasitic but it also had primate physiology.

The Flukeman transmitted its larvae, a form of flatworm, through its bite. The being searched for hosts, in order to multiply, and attacked because its victims' bodies provided generative nourishment.

Wild Card

Attributes: Agility d12, Smarts d8, Spirit d4, Strength d6, 
                   Vigor d10

Skills: Climbing d6, Fighting d6, Intimidation d10, Notice d6

Pace: 6; Parry: 6; Toughness: 7

Special Abilities 

• Acrobat
• Aquatic
• Fear -2
• Hardy
• Infection Once infected, the host will become the vessel for a 
   new flukeman. In 1d6+1 days the flukeman will burst from it's 
   host, inflcting 2d8 damage. The flukeman can be removed from 
   the host before it erupts
• Infravision
• Regeneration Slow

(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

No comments:

Thundarr the Movie

As a life-long comics fan and a retailer with a quarter century of experience, I was today years old when I discovered that Buzz Dixon and ...