Wednesday, September 5, 2018
OSR: Skill Throws
Obviously, based on my posts, I spend time thinking about skill systems in DnD and it's retroclones.
What about the idea of a Skill Throw? Essentially, the Saving Throw mechanic, but for representing Secondary Skills, Non-Weapon Proficiencies, Thief Abilities, and even Bending Bars and Lifting Gates and Finding Secret Doors.
One of the first questions about this system is if I want a single Skill Throw with bonuses for specific tasks (E.G. Thieves would get a +2 to most of their traditional abilities and a +6 to Climb Walls) or should I separate Skill Throws into Trained and Untrained.
I'll be taking the next day or two to contemplate that. I'm leaning toward a single a Skill Throw, but the completist in me likes the idea of two options for the DM.
Please feel free to weigh in on this idea.
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