Tuesday, July 17, 2018

Fiend Folio: Crog for Dungeons & Dragons 5th Edition




Skylla Dunwittee was a fourth generation Witch. She had always prided herself on her accomplishments as an Enchtress and often let her mind drift back to her days an adventurer with the Band of Iron. How she missed the Band. It made her remember when they sacked Ker Loomis' Tower. They had lost Aldric on that one, but Ker Loomis' work on monstrosities had certainly come in handy in creating her crogs to defend her own home, here within the Bog. They kept away unwanted visitors, managed to convince those foolish bullywogs that she was sort of goddess and kept those damnable trolls at bay. How she hated trolls and all of their ilk. Thank goodness for her crogs.


Crog (Special thanks to the Grand DM)
Large monstrosity, neutral evil
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Armor Class 13
Hit Points 33 (6d10 + 12) 
Speed 40 ft.; swim 40 ft.
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   Str                  Dex                Con           
18 (+4)       16 (+3)         14 (+2)  
   Int                  Wis                Cha
4 (-3)         11 (+0)          2 (-4)
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Skills Perception +2, Stealth +5
Senses Darkvision 30 ft., passive Perception 12
Resistances Poision, fire
Languages --
Challenge 1 (200 XP)
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Amphibious. The crog can breathe air and water.

Standing Leap. The crog's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
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ACTIONS

Slam. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crog can't bite another target.

Swallow. The crog makes one bite attack against a Small or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the crog, and it takes 7 (2d6) acid damage at the start of each of the crog's turns. The crog can have only one target swallowed at a time. If the crog dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.


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