Friday, May 4, 2018

Fiend Folio: Mok for D&D 5th Edition






Moks are primitive relatives of tabaxi.

Reclusive. Moks are very territorial and keep to themselves. It takes a great deal of work to gain their trust.

Quick to anger. Those that have encountered them and managed to survive tell tales of frenzied berserkers in battle.


Mok
Medium humanoid, neutral
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Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4) 
Speed 30 ft.
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   Str        Dex         Con           Int         Wis        Cha
17 (+3)    15 (+2)   13 (+1)    11 (+0)    10 (+0)     9 (-1)
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Saves Str +5, Con +3
Skills Intimidation +1, Stealth +5, Survival +3
Senses Truesight 120 ft., passive Perception 16
Languages Sylvan
Challenge 1 (200 XP)
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Hulking. Moks have advantage Constitution saving throws.

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ACTIONS

Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., 
one creature. Hit: 8 (1d8 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one creature. Hit: 7 (1d10 + 2) piercing damage.


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