Monday, March 16, 2015

Masters of the Universe Monday: Ram-Man for D&D 5th Edition

 Krass grew up just outside the Vine Jungle, Krass’ village was always under threat from the savage Beastmen.  During a particularly brutal attack, he donned his family’s ancient mystical armor that magically absorbs raw force. Using it to ram into his enemies and drive off their attack earned Krass the nickname “Ram Man”. 

These actions were quickly detected by Skeletor who recruited him in a scheme to ram through the Jaw Bridge of Castle Grayskull. Realizing the error of his ways after seeing Skeletor attack He-Man, Ram Man switched sides, helping to defeat the Evil Lord of Destruction and save the Castle. He soon became a core member of the Masters of the Universe using his iron-like body as a battering ram against evil!





Ram-Man
Medium humanoid, Good                                        ________________________________________________

Armor Class 16 (chain mail)
Hit Points 60 (8d8+24) 
Speed 60 ft.
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   Str            Dex         Con           Int         Wis         Cha
18 (+4)     10 (+0)     17 (+3)     9 (-1)    13 (+1)     10 (+0)
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Skills Athletics +6


Damage Resistance Bludgeoning

Condition Immunities Stunned
Senses passive Perception 11
Languages Common
Challenge 4 (1,100 XP)

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ACTIONS

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Multiattack. Ram-Man makes two attacks or one ram attack.


Unarmed. Melee Weapon Attack: +6 to hitreach ft., one creature.  Hit(1d4 + 4bludgeoning damage.

Axe. Melee Weapon Attack+6 to hit, reach 5 ft., one creature
Hit: 9 (1d8+4) slashing damage.

Ram (Recharge 4-6). Melee Weapon Attack+6 to hit, reach 5 ft., one creatureHit: 15 (3d6+4) bludgeoning damage.
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