Tuesday, November 16, 2021

Inhumanoids: D'Compose for Stars Without Number & SIlent Legions

D'Compose for Stars Without Number

HD: 11
AC: 15
Atk: +8 x 2 
Dmg: 1d8 + 2, Shock 3/AC --
Move: 20m
ML: 9
Skills: +3
Save: 10+

• When a creature takes 7 or more damage from D'Compose it must make a Physical save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.

Zombie

HD: 1
AC: 10
Atk: +1 
Dmg: 1d6
Move: 5m
ML: 10
Skills: +0
Save: 16+


D'Compose for Silent Legions

AC: 0
HD: 11
Atks: Claws +8

Dmg: 1d8 + 2
Move: 60'
Morale: 9
Skill: +1
Special: Undead, Skeletal, Immune to firearms

Madness: 1d6 + 2
Save: 10+



• When a creature takes 7 or more damage from D'Compose it must make a Magic save or transform into a zombie. The only way to end the transformation is to expose the zombie to sunlight.

Zombie

AC: 8
HD: 1
Atks: Bite +0

Dmg: 1
Move: 20'
Morale: 12
Skill: +0
Special: Undead, Skeletal, Immune to firearms

Madness: 1
Save: 15+

Long ago, D'Compose, along with the other Inhumanoids, engaged in a titanic battle with the Mutores. However, the sun paralyzed him, allowing the Mutores to send him falling in into a pit of amber, trapping D'Compose for much time.


(If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes on Patreon.)

3 comments:

Brutorz Bill said...

Really like this one. If I was still running my SWN Campaign I would have to work him in!!

Cross Planes said...

That is awesome to hear. It was hard to choose a system. I thought about Night Shift too but the tech for the Inhumanoids seems right for SWN.

James Martin said...

Professional Garage Door Repair Services in Los Angeles

Modiphius' Conan RPG Rights End 12/31/22

I'm a huge Conan the Barbarian fan and, by extension, a Robert E. Howard fan and in fact, Cross Planes is a play on Two-Gun Bob's ho...