A hairless, degenerate, and cannibalistic race that worship the Old Ones.
Tcho-tcho
small humanoid, chaotic evil
________________________________________________
Hit Points 16 (3d6 + 6)
Speed 35 ft.
__________________________________________
__________________________________________
Str Dex Con
16 (+3) 17 (+3) 15 (+2)
Int Wis Cha
13 (+1) 14 (+2) 9 (-1)
16 (+3) 17 (+3) 15 (+2)
Int Wis Cha
13 (+1) 14 (+2) 9 (-1)
__________________________________________
Skills Intimidation +1, Perception +4, Stealth +5
Skills Intimidation +1, Perception +4, Stealth +5
Senses Darkvision 30 ft., passive Perception 12
Languages Common, deep speech
Challenge 1/2 (200 XP)
Challenge 1/2 (200 XP)
__________________________________________
Abominable. When a creature that isn’t an aberration starts its turn within 30 feet of six or more tcho-tcho, it must make a DC 10 Wisdom saving throw. On a successful save, the creature is immune to the Abominable of all tcho-tcho for 24 hours. On a failed save, the creature becomes frightened of the tcho-tcho for 1 minute. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a success.
Cannibal When a tcho-tcho reduces a sentient creature to 0 hit points, it gains advantage on attack rolls and saving throws until the end of it's next turn.
Abominable. When a creature that isn’t an aberration starts its turn within 30 feet of six or more tcho-tcho, it must make a DC 10 Wisdom saving throw. On a successful save, the creature is immune to the Abominable of all tcho-tcho for 24 hours. On a failed save, the creature becomes frightened of the tcho-tcho for 1 minute. At the end of each of the frightened creature’s turns, it can repeat the saving throw, ending the effect on itself on a success.
Cannibal When a tcho-tcho reduces a sentient creature to 0 hit points, it gains advantage on attack rolls and saving throws until the end of it's next turn.
__________________________________________
ACTIONS
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d4 + 4) piercing damage.
Spear. Melee Weapon Attack: +5 to hit, reach 5 ft. or ranged 20/60 ft., one creature. Hit: 7/8 (1d6 + 4 or 1d8 + 4 with two-hands) piercing damage.
If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes at Patreon.
No comments:
Post a Comment