Friday, May 4, 2018

Fiend Folio: Mok for D&D 5th Edition






Moks are primitive relatives of tabaxi.

Reclusive. Moks are very territorial and keep to themselves. It takes a great deal of work to gain their trust.

Quick to anger. Those that have encountered them and managed to survive tell tales of frenzied berserkers in battle.


Mok
Medium humanoid, neutral
________________________________________________

Armor Class 13 (natural armor)
Hit Points 22 (4d8 + 4) 
Speed 30 ft.
__________________________________________
   Str        Dex         Con           Int         Wis        Cha
17 (+3)    15 (+2)   13 (+1)    11 (+0)    10 (+0)     9 (-1)
__________________________________________


Saves Str +5, Con +3
Skills Intimidation +1, Stealth +5, Survival +3
Senses Truesight 120 ft., passive Perception 16
Languages Sylvan
Challenge 1 (200 XP)
__________________________________________

Hulking. Moks have advantage Constitution saving throws.

__________________________________________

ACTIONS

Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., 
one creature. Hit: 8 (1d8 + 3) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one creature. Hit: 7 (1d10 + 2) piercing damage.


If you like this post and others like it and have an extra $1 a month, please consider becoming a Patron of Cross Planes at Patreon.

No comments:

Invincible RPG: I want to succeed more often and not break the Stunt rules

I really like the Invincible RPG and therefore the Dice Pool version of the Year Zero Engine . However, only succeeding on 6s and Pushing a...