Cenobites are monks whose ki has become corrupted. Wether they have chosen this path or events pulled them along, their corruption festers inside them, yearning to despoil and destroy. On the Sword Coast, the Order of the Asp is the most prominent clan of cenobites.
Medium humanoid (any race), any evil alignment
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Hit Points 98 (15d8+30)
Speed 50 ft.
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Str Dex Con Int Wis Cha
13 (+1) 18 (+4) 14 (+2) 12 (+1) 17 (+3) 11 (+0)
13 (+1) 18 (+4) 14 (+2) 12 (+1) 17 (+3) 11 (+0)
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Skills Acrobatics +8, Athletics +5, Stealth +8
Damage Resistances acid, poison
Condition Immunities charmed, frightened
Languages Common, Draconic
Challenge 11 (7,200 XP)
Evasion. If the cenobite is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cenobite instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Stunning Strike (1/Turn). When the cenobite hits another creature with a melee weapon attack, attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of it's next turn.
Challenge 11 (7,200 XP)
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Evasion. If the cenobite is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the cenobite instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
Stunning Strike (1/Turn). When the cenobite hits another creature with a melee weapon attack, attempt a stunning strike. The target must succeed on a DC 15 Constitution saving throw or be stunned until the end of it's next turn.
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ACTIONS
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Multiattack. The cenobite makes three unarmed strike attacks.
Unarmed Strike. Melee Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d10+4) bludgeoning damage.
Ki (Recharge 4-6). The cenobite may take the dash, disengage, or dodge action as a bonus action on it's turn.
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