The Flukeman – a form of quasi-vertebrate human – was an example of reproductive and physiological cross-traiting due to radiation, abnormal cell fusion and/or the suppression of natural genetic processes; essentially, the creature was a result of human science rather than nature. Its vestigial features seemed parasitic but it also had primate physiology.
The Flukeman transmitted its larvae, a form of flatworm, through its bite. The being searched for hosts, in order to multiply, and attacked because its victims' bodies provided generative nourishment.
FLUKEMAN 5 (15)
Environment: underwater and sewers
Health: 15
Damage Inflicted: 5
Armor: 1
Movement: Short
Modifications: Might defense 6, Swim 6
Damage Inflicted: 5
Armor: 1
Movement: Short
Modifications: Might defense 6, Swim 6
Combat: A flukeman attacks to reproduce or protect itself.
Regenerate: When a character rolls a 1-2 while defending against the flukeman, it regains 1d6 Health.
Bite: When it inflicts damage roll a d6, on a 5 or 6 the target creature moves one step down the Damage track.
Use: A horrible and disgusting menace for the characters to face, and one that could cause them to question everything they think they know.
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