Monday, September 8, 2014

Primeval Thule: Initiate of Mysteries Background for D&D 5th Edition

Backgrounds here are bases on the Narratives in Primeval Thule, so they will gain abilities as a character levels.  They are only intended for use in the Primeval Thule setting and are not designed to be mixed with standard Backgrounds.

Also, some of the abilities require the expenditure of a resource, for this reason and for how dangerous the setting is, each character gains the Lucky Feat for free and may take the Lucky Feat one additional time.


Initiate of Mysteries 


Area of Proficiency (1st level): You are proficient in Religion and two additional skills of your choice that are related to your god.

Langauges (1st level): Two of your choice..

Healing Blessing  (Level 1):  You can spend a Luck point to heal yourself or an ally within touch range. The amount of hit points healed is equal to 4 + proficiency bonus + your Wisdom modifier. After you’ve used this ability, you can’t use it again until you’ve had a short or long rest

One With My God (6th level): You can regain the use of a spell you’ve cast that day during a short rest. The spell can be of up to the second-highest level you can cast.  You must take a long rest to use this ability again.
 Optionally this is a feat and can only be taken if you have this background and are at least 4th level.

Keeper of the Shrine (10th level): Worshipers of your god raise funds to build a shrine to your deity— and to you. They consult with you on its location and construction, though they possess only ordinary building techniques and craftsmanship. The shrine, once completed, can serve as a “home base” for you. While there, you have a reasonable expectation of safety, insofar as anyplace in Thule can be considered “safe.” You may take the help action as a bonus action.
 Optionally this is a feat and can only be taken if you have this background and are at least 8th level, additionally gain +1 Wisdom.

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