Saves are per 13th Age and the escalation die is used, as well as, backgrounds and One Unique Things. Weapon and armor selection are purely cosmetic.
Fighter
Requirements: None
Hit Points per Level: 8 + Con mod per Level
Maximum Level: 10
Initiative: Dex mod + Level
Armor Class (no armor): 13 + middle mod of Con/Dex/Wis + Level
Armor Class (armor): 15 + middle mod of Con/Dex/Wis + Level
Armor Class (shield and armor): 16 + middle mod of Con/Dex/Wis + Level
Physical Defense: 10 + middle mod of Str/Con/Dex + Level
Mental Defense: 10 + middle mod of Int/Wis/Cha + Level
Backgrounds: 8 points, max 5 in any one background
Tough as Nails: Add the escalation die to all saves.
Melee Attack
Attack: Strength + Level vs. AC
Hit: 1D8 + Str Mod
Natural Even Hit: +2 to your AC
Miss: 2 damage
Hit: 1D8 + Str Mod
Natural Even Hit: +2 to your AC
Miss: 2 damage
Ranged Attack
Attack: Dexterity + Level vs. AC
Hit: 1D8 + Dex Mod
Natural Even Hit: +2 damage
Weapon specialization: Choose 1 specific type of weapon and use the following:
Specialized Weapon Attack
Attack: Strength (Melee) or Dexterity (Ranged) + Level vs. AC
Hit: 1D8 + Str (Melee) or Dex (Ranged) Mod + escalation die
Natural Even Roll: +2 to your next Attack and AC
Miss: 4 Damage
Stronghold: At 6th level, a fighter may become a great leader of warriors, taking control of a parcel of land and a leadership rank in his society. A fighter will, assuming money is at hand, build a castle. He may ultimately control several villages and towns, but must be a good, strong leader and provide protection.
Attack: Dexterity + Level vs. AC
Hit: 1D8 + Dex Mod
Natural Even Hit: +2 damage
Weapon specialization: Choose 1 specific type of weapon and use the following:
Specialized Weapon Attack
Attack: Strength (Melee) or Dexterity (Ranged) + Level vs. AC
Hit: 1D8 + Str (Melee) or Dex (Ranged) Mod + escalation die
Natural Even Roll: +2 to your next Attack and AC
Miss: 4 Damage
Stronghold: At 6th level, a fighter may become a great leader of warriors, taking control of a parcel of land and a leadership rank in his society. A fighter will, assuming money is at hand, build a castle. He may ultimately control several villages and towns, but must be a good, strong leader and provide protection.
No comments:
Post a Comment