Saturday, August 5, 2017

Oakhurst: Dark Destinies

The group quickly recovered from their ambush from the kenku and made their way to the Hag's hut.

The Wizard hid, while the Bard moved around to the back of the hut, and the Sorcerer and Paladin moved to the front door. They both took a turn knocking with no answer. While they saw smoke coming from the chimney, there were no windows to peak through.

The Sorcerer opened the door and saw the very ill halfling, Hugo, his daughter Lea, and Mayor Leng's daughter, Myrtle. They were all sleeping with their hands and feet bound. He stepped inside and fell through a pit trap covered by an animal pelt and went unconscious.

At that moment, Angelika the hag appeared right behind the Wizard who was hiding amongst some standing stones. Then, using a unholy invocation, a giant scorpion appeared amongst several trees close to her hut.




Then the hag and her giant scorpion attacked the group.

However, the Paladin explained they were only there for the human girl Myrtle and they hoped that Angelika could find a cure for the Yellow Plague.

As the Paladin and Bard spoke with the hag, the Wizard went invisible and headed into the hut and avoided the trap. He freed the captives and made Lea invisible and had her run for some trees far from the hut. Unfortunately, the scorpion noticed her and alerted Angelika, who was furious at their deception and resumed her attack.

As the battle carried on, the Wizard made Myrtle invisible and gave her the same instructions while encouraging Lea to move to safety.

Meanwhile, Hugo, close to dying from the Plague pleaded for his death and the Wizard used his new dagger, Shimmergloom to end his life, however the magic weapon transferred Hugo's knowledge of being a cobbler in the process.

The Wizard then woke up the Sorcerer and the group's quickly overcame first the giant scorpion and then the Wizard used his magic dagger to slay the hag and learned Infernal upon her death. However, as she died her hut exploded slaying the Sorcerer.

As the group prepare to move on, the Paladin noticed a symbol amongst the standing stones that was in his copy of the Draconomicon. The symbol spoke of a dark prophecy involving of the Blood War coming to this world and a quest to find a powerful shield and horn to prevent it.

When Lea asked about her father, the Wizard said he was too weak to be moved and perished in the explosion.

The group were careful on their way back to Oakhurst, but managed to spy a group of 150 highly regimented orcs heading toward Spartansburg.

While Mayor Leng was still angry, he was grateful for the return of Myrtle and Lea. Soon after, Lea went into a coma but survived.

Within a week, the Yellow Plague had run it's course and 65% of the halfling population had survived it.

In his exploration of the prophecy, the Paladin found evidence to suggest that Tomoachan, a legendary shrine might hold answers about the horn. Malakai Drenk, a sage helping the Paladin believes that a former adventurer, Jesnia of Krull, might know it's location. Unfortunately, she is in a bedlam in Northrun maintained by followers of Ioun.

The Bard meanwhile gained a patron while performing at several Alehouses during this time. Potion Pete Allred and his wife, Desdemona were so moved by his performance of the Hart and the Hare that they gave him a figurine of a gorilla that helped enhance his magic.

Mayor Leng, who continued keeping an eye on the group, brought in a trusted employee to journey with them to Northrun, a Rogue.

#RPGaDay 2017: Day 4


What RPG have you played most since August 2016?

Dungeons and Dragons 5th Edition. 
At this point in my gaming life, I can see myself running and playing for decades. 
It's the first edition of DnD that I have finished not one, but three campaigns and currently running a fourth.




Thursday, August 3, 2017

#RPGaDAY 2017: Day 3


How do you find out about new RPGs?

I spend about 2 hours a night keeping up with gaming news by checking as ENWorldICV2RPG.Net, and spend time on Google Plus and Twitter.

I do this because I manage Comic Book World, with two locations in Florence and Louisville Kentucky. 

I also do this because I love my job. 




Wednesday, August 2, 2017

#RPGaDay 2017: Day 2


What is a RPG you would like to see published?

The Wizard World of Harry Potter RPG.
Just as J.K. Rowling's series inspired a generation to read, that an RPG set in her world could inspire even more people to step into the world of RPGs.



1,000 Faces: The Dahlia

The Dahlia (11th Level Human Mastermind Rogue) is the Guild Mistress of the thieves' guild known as the Web, and spy for Baroness Dionna Vivaldi. She operates out of the Butterfly Garden seamstress shop during the day and Miss Vivian's Finishing School at night. The Dahlia's identity is hidden behind her mask, a magic item that can only be removed by her own hand. She is known for being cool and calculating and is the Baroness's most trusted advisor. The Web is respected and feared throughout the realm, known for honoring it's end of any bargain and swiftly striking out against it's enemies.

The Web's membership is close to 30% women, as the Dahlia has been recruiting from the Finishing School where she offers her "girls" lives far more extraordinary than is average for the realm.




The Dahlia is really Annette Mosser, a former handmaiden and trusted friend of the Baroness since their youth. Several years ago, the Web was involved in plot to assassinate Vivaldi and she caught wind of it. She hired several adventurers to deal with the plot and in the aftermath, convinced Annette to fake her own death and take over the Web as the Dahlia. The Baroness knew that Annette was loyal, charming, and smart and trusted her to shape the guild into a tool that could benefit them both.

In the years since, Mosser has blossomed into an effective and efficient leader who has even won the respect of veteran thieves who survived her takeover.

The Dahlia is very careful in guarding her identity and has groomed several Finish School students to act as body doubles.

She is decisive and loyal, something that was originally foreign to many of the guild members, but a quality they have grown to appreciate. Mosser is realistic, however, and always has several contingency plans in place in case her agents opt for a "better offer".

Mosser was a devout worshiper of Pelor for many years, but after so much exposure to the darker side of life, has little respect for the Gods.

She is secretly in love with the Baroness, but is painfully aware that Vivaldi doesn't feel the same way. At this point in her life, she has not allowed herself any romantic entanglements, due to the dangers of her position.

She hates that even her parents believe she has died and her one weakness is keeping tabs upon them by taking several unnecessary trips near their home in the city.

Tuesday, August 1, 2017

#RPGaDay 2017: Day 1


What RPG do you wish you were playing right now?

It's become, over the last several years, the only RPG I really want to run or play. For years I was the Super Hero guy, but these days I'm big into fantasy and science-fantasy and the 5E engine just hums along for me. It is, truly, the edition of DnD I would have designed myself.

Monday, July 31, 2017

D&D 5th Edition: Hand of Dukagsh


There is an order of knights called the Hand of Dukagsh that are tasked with searching out groups of orcs than were standard in the unhuman wars and bringing them to enlightenment and the scro lifestyle.





HAND OF DUKAGSH
Medium humanoid (scro), lawful evil                                        ________________________________________________

Armor Class 18 (chain mail + shield)
Hit Points 91 (13d8 + 33) 
Speed 30 ft.
___________________________________________
   Str            Dex         Con           Int         Wis         Cha
18 (+4)     13 (+1)     17 (+3)     11 (+0)    12 (+1)     17 (+3)
___________________________________________

Saving Throws Con +6, Dex +3, Wis +3
Skills Athletics +5, Insight +3, Persuasion +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elven, Orc
Challenge 6 (2,300 XP)

___________________________________________



Aggressive. As a bonus action, the Hand of Dukagsh can move up to its speed toward a hostile creature that it can see.

___________________________________________


ACTIONS

___________________________________________


Multiattack. The Hand of Dukagsh makes two attacks with its bite, longsword, or its spear.

Bite. Melee Attack: +6 to hit, reach 5 ft. one target. Hit: 4 (1d4 + 4) piercing damage.

Longsword. Melee Attack: +6 to hit, reach 5 ft. one target. Hit: 8 (1d8 + 4) slashing damage.


Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 12 (1d6 + 4 plus 1d8) piercing damage.
Warlord (Recharge 5-6). Each creature of the Hand of Dukagsh's  choice that is within 30 feet of it, can hear it, and not already affected by Warlord gain advantage on attack rolls until the start of the Hand of Dukagsh's next turn . The Hand of Dukagsh's can then make one attack as a bonus action.

Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...