Saturday, December 25, 2021

Star Wars: IG Series Droid for Cypher System & Numenera

 Happy Life Day!





IG-Series Droid  5 (15) for the Cypher System


Motive: Eliminate targets
Environment: Mostly on the Outer fringe
Health: 15
Damage Inflicted: 5 points
Armor: 3
Movement: Near
Modifications: Initiative 7, Speed Defense 6
Combat: IG series droids are 100% committed to the elimination of their target and any one that tries to stop them in that mission. The can attack three time each round.
Interactions: The characters have crossed a Moff who hires IG-55 to eliminate them.

"The IG-series was a series of droids. The InterGalactic Banking Clan maintained an army of IG lancer droids. One model of IG was a set of five identical assassin droids manufactured by Holowan Laboratoriesduring the final decades of the Galactic Republic. Only moments after their activation, those robots slaughtered their constructors and escaped their laboratories to roam the galaxy.
One of them was IG-88, who functioned as a bounty hunter during the Galactic Civil War."
IG-series droids can detect life forms at a range of up to 60 feet. Because of this they cannot be surprised by living creatures. They are also capable of seeing in total darkness at a range of 60 feet.

   

G.I. Joe: Major Bludd for the Cypher System & Numenera

     







Motive: Money, battle, and poetry; not necessarily in that order
Environment: Wherever money is flowing
Health: 12
Damage Inflicted: 4 points
Armor: 3
Movement: Near
Modifications: Initiative 5, Poetry 2, Tactics 5
Combat: Bludd likes being on the front lines and is a deadly opponent.
Interactions: United Nations officials offer the characters information about Bludd's whereabouts in exchange for help taking him into custody.



Friday, December 24, 2021

Cypher System: Boogerman

    





Boogerman 6 (18) for the Cypher System


Motive: Eat disobedient children
Environment: Any community
Health: 18
Damage Inflicted: 4 points
Armor: 5
Movement: Near
Modifications: Frighten 8, Hide 7
Combat: Boogermen can manipulate their size and shape to ambush their prey and carry them off to their lair to consume them.
Interactions: A local village has already had several children disappear and the Boogerman recognizes one of the characters as a meal that got away when it was a child.


"Horrific creatures whose existence is used by adults to frighten children into good behavior."

Transformers: Grimlock for the Cypher System & Numenera

   






Grimlock 9 (27) for the Cypher System


Motive: Lead the Dinobots
Environment: Anywhere
Health: 27
Damage Inflicted: 9 points
Armor: 6
Movement: Far
Modifications: Intellect defense level 6, Speed defense level 3
Combat: Grimlock is a vicious foe and intolerant any being he finds "weak". He prefers to use his Energy Sword or his teeth in Tyrannosaurs Rex mode but his Galaxial Rocket Launcher has a range of Far.
Interactions: He is cold, merciless, and resents authority but he will uphold the Autobots vow to protect humanity even if he despises their weaknesses.
Optional: Armor Shifts 2, Damage Shifts 2, Health Shifts 2, Strength Shifts 2


"The discovery of fossilized dinosaur bones in a cavern in their volcano base set the Earthbound Autobots on the track to creating the Dinobots. Intrigued by the creatures, and with additional knowledge supplied by Spike Witwicky, Wheeljack and Ratchet created three "Dinobots", one of which being Grimlock.

Their design specs proved to be too accurate to the creatures they were modeled on, as their primitive brains went out of control, and Grimlock and the other Dinobots almost destroyed Teletraan I, before the trio was stopped. Optimus Prime deemed them too dangerous to use again, and had them sealed back up in the cavern, but when the majority of the Autobot forces was captured by the Decepticons, Wheeljack freed them to go to their rescue. Equipped with new devices that enhanced their brainpower to functional levels, the three Dinobots successfully rescued their Autobot comrades, and Optimus Prime admitted his error."

Wednesday, December 22, 2021

Cypher System: Bearer of a Runeweapon Focus

"Alas poor Elric, I was 1000 time more evil than thou."
--Stormbringer

Bearer of a Runeweapon

• Tier 1: It Knows My True Name (1 Intellect point): A melee runeweapon, such as a sword, hammer, or axe, has chosen you to bear it in this age. You know exactly where it is if it is within a short distance of you, and you know its general direction and distance if farther away. All of your other focus abilities require you to be holding or wielding this weapon. You can be attuned to only one runeweapon at a time; attuning yourself to a second one loses the attunement to the first one. Action to initiate, ten minutes to complete. Enabler. 

• Tier 1: It Guides My Hand (2+ Intellect points): As part of making an attack with your runeweapon, you charge it with magical power, inflicting 2 additional points of energy damage. If you make more than one attack on your turn, you choose whether to spend the cost for this ability before you make each attack. Enabler. 

• Tier 1: Its Runes Are Etched Upon My Heart: Choose either your Might Pool or your Speed Pool. When spending points to activate your focus abilities, you can spend points from this Pool instead of your Intellect Pool (in which case you use your Might Edge or Speed Edge instead of your Intellect Edge, as appropriate). Enabler. 

• Tier 2: It Has Made Me A Murderer: You are Trained at all attacks made by the Runeweapon. Enabler. 

Choose One Tier 3 Option:
• It Toys With Our Prey (3 Intellect points): Once per round, you can make an additional attack with your runeweapon. Enabler. 

• It Won’t Let Me Die: Thanks to your runeweapon, you are now immune to diseases, viruses, and mutations of any kind. Enabler. 

• Tier 4: It Craves So Much Blood: You add +2 damage to weapon attacks with the runeweapon. Enabler. 

• Tier 5: It Has Reforged Me In Its Image: You are an Expert with all attacks made by the Runeweapon. Enabler. 

Choose One Tier 6 Option:
• It Drinks Their Souls (8+ Intellect points): With a swift and sudden attack, you strike a foe in a vital spot. If the target is level 4 or lower, it is killed outright. For each additional level of Effort you apply, you can increase the level of the target by 1. Action. 

• It Is The Doom (8+ Intellect points): if you succeed on a Speed defense roll to resist an attack, you gain an action with an Asset. You can use the action immediately even if you have already taken a turn in the round. Enabler.

Tuesday, December 21, 2021

Old Gods of Appalachia: The Thing Whose Name Sounds Like Horned Head, But Is Not

 I discovered the Old Gods of Appalachia Horror Anthology a few weeks ago and I've fallen for it hard. I cannot recommend it enough, the writing, the voice acting, there sound design are all top notch and fill you with dread and despair in just the right ways.



The Thing Whose Name Sounds Like Horned Head, But Is Not 
8 (24) for the Cypher System


Motive: Nothing good, right or proper
Environment: Appalachia
Health: 24
Damage Inflicted: 8 points
Armor: 5
Movement: Far
Modifications: Entice 10, Intimidate 9
Combat: If it has come down to blood you are already worse than dead.
Interactions: Hornet Head will offer your heart's desire in service to it's night-black goals which include your ruination and damnation.


"Its coat was black as soot. Its hooves were wet with a viscous smearing brown. Its eyes burned with a foul blood-colored light. But the things she could not look away from were its antlers. They were amber. Translucent and honey-colored, pulsing with a low poisonous smolder, bits of ash falling from them here and there."
-- Old Gods of Appalachia Episode 0.5: The Witch Queen


Monday, December 20, 2021

Marvel Monday: Morbius, the Living Vampire for the Cypher System [Updated]

  






Motive: Cure his condition
Environment: Any large urban area
Health: 18
Damage Inflicted: 5 points
Armor: 1
Movement: Short by ground; Far by flight
Modifications: Might defense level 6
Combat: If a creature within Short range of Morbius is reduced to 1/2 Health or at least Impaired, he will immediately attack them in a near-mindless bloodlust.
If forced to hunt for prey he tries his best to feed on those he deems evil.
Interactions: Typically, the Living Vampire is encountered hunting to slake his hunger or as biologist who is willing to trade his services for various supplies for his research. 
Optional: Health Shifts 2, Intelligence Shifts 1, Strength Shifts 2


"His true identity is that of a former award-winning biochemist named Michael Morbius, who was imbued with pseudo-vampiric superhuman abilities and physical traits after a failed biochemical experiment which was intended to cure his rare blood disease, rather than originating from supernatural means. The rest of his appearances feature his struggles with his pseudo-vampiric persona, his insatiable lust for human blood and his subsequent efforts to cure his horrific condition, along with his eventual stint as a brutal and nightmarish vigilante, occasionally returning to villainy."

Shadowdark: The Citadel on the Borderlands

I hope to be running the Lost Citadel of the Scarlet Minotaur this Friday and I'll be using the Premium version that was released to Ba...