Tuesday, August 25, 2026

Rifts' Mega-Damage for Cypher 2E

• Mega-damage weapons inflict an additional 9 points of damage to an NPC or an additional 9 points of Might damage to a PC.

• Mega-damage armor reduces mega-damage weapons’ additional damage to 0.

I've been toiling at this for days. I've had some great feedback on Reddit and the Cypher Unlimited Discord that has been truly helpful. Part of the reason I want to run Rifts in Cypher 2nd Edition is because of the various eccentricities of the Palladium Megaverse and the rules that power it, but it is a staple of the settings so I felt compelled to tackle it. The rules are rooted in Power Shifts and a weapons mega-damage or M.D. is three Shifts. 

What I like about this solution is it is a toggle. You can simply ignore it and just play C2 or you can activate it and a weapon's damage is similar for PCs or NPCs and a being in mega-damage armor just ignores the extra damage. 



No comments:

Rifts' Mega-Damage for Cypher 2E

• Mega-damage weapons inflict an additional 9 points of damage to an NPC or an additional 9 points of Might damage to a PC. • Mega-damage ar...