DARKHOLD
Wondrous Item, Legendary
Random Properties
The Darkhold has the following random properties:
• 4 minor beneficial properties
• 3 major beneficial properties
• 3 minor detrimental properties
• 5 major detrimental properties
Adjusted Ability Scores
After reading the Darkhold for 40 hours you may increase your Charisma, Intelligence, or Wisdom by 2 to a maximum of 24. Additionally, you gain the Magic Initiated feat based on the ability score you chose to increase.
Your Greatest Desire
Once you have increased one of your Ability scores the Darkhold will offer the means to your greatest desire by allowing you to cast the Wish spell. Once cast there is a 66% chance you may never cast the spell again and you gain a random long-term madness from the Dungeon Master's Guide.
As an action you may present the book and speak the Montessi Formula, censuring nearby undead.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Book of Shadows
You can reference the Darkhold whenever you make an Intelligence check to recall information about some aspect of celestials, deities, fiends, magic, otherwordly patrons, and undead. When you do so, gain advantage on that check.Destroying the Book
If the Darkhold is destroyed in any way, it reappears in 3d10 days in a random library, personal or otherwise, in the world.
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