Tuesday, November 10, 2020

Universal Monster Monday: The Wolfman for AD&D 2nd Edition

The Wolfman

Climate/Terrain: Any
Frequency: Very rare
Organization: Solitary
Activity Cycle: Nocturnal
Diet: Carnivore
Intelligence: Average (8-10)
Treasure: B
Alignment: Chaotic evil
No. Appearing: 1
Armor Class: 6
Movement: 15
Hit Dice: 4
THAC0: 16
No. of Attacks: 3 (claw, claw, bite)
Damage/Attack: Claw 3-10, bite 2-7
Special Attacks: Nil
Special Defenses: Hit only by silver or +1 or better magical weapon 
Magic Resistance: Standard
Size: M(6' tall)
Morale: Elite (14)
XP Value: 450

Combat: In his human form, the wolfman may attack with a variety of weapons, generally those common to their human identity and class. Once transformed into the wolfman by the light of the full moon, the creature attacks with its fearsome teeth and horrid claws.
   When transformed, the wolfman can be harmed only by silver or magical weapons of +1 or better. Wounds from other weapons heal too quickly to actually injure the monster. 


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Grymlorde said...

I know this will sound heretical, but why give the Wolfman more than a single hit die? If I recall correctly, he died of a single silver-bullet gunshot. When facing 0-level Humans, he doesn't need any more hit dice. They are all AC 10 or 9 with 1-6 hit points each and will die from a single attack as it is.

Cross Planes said...

@Grymlorde, I still wanted him to be a bit of a challenge for warriors and mages, but it is a very good point.

Ravi said...

Thanks for sharing this informative content, Great work.

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