Friday, January 17, 2020

Rifts Under Siege: Castles & Crusades' SIEGE Engine and Rifts



Since the day I discovered the Palladium Megaverse I've been looking to fix it's system.

I don't when or if I will run a game anytime soon, but I'm usually thinking of some campaign concept or tinkering with some game systems. Actually, I'm glad I'm back doing those things, I'd moved away from them for a while and I have missed them.

I've been reading through my Castles and Crusades books published by Troll Lord Games and Jason Vey has written some great books for the company including Amazing Adventures using the SIEGE Engine (the system behind CnC). 

I've been thinking of using the SIEGE Engine for Rifts, in my opinion, you could easily stick with what works and replace the Skill system and the Combat system with the SIEGE Engine. You'd have to connect what Hand to Hand Combat Style corresponds to Base Attack Bonus, but that shouldn't be that difficult. Additionally, I think I'd ditch Skill bonuses and just let a character add their level if the check is appropriate. Finally, I don't know if I'd use C&C's six Abilities or keep Rifts' Abilities, but if I kept them then I would look at three Primes for each character.

I've got a few posts lined up that I want to test out, but I think I'll work up a character or two to see how it flows.

If you get a chance let me know what you think of this idea and post any input you might have.

3 comments:

Brutorz Bill said...

I like C&C and always thought the Rifts setting was cool. Looking forward to your posts.

Timeshadows said...

Yeah, do it. I'll read those post with anticipation.

Doctor Futurity said...

Siege powered Rifts sounds like a great idea!

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