Tuesday, January 14, 2020

GameStorming: Hacking the D6 Star Wars System



The past week has been a tough one when looking at the U.S. and our role in the world. It got me thinking about a lot about politics...but instead of sharing my opinion on all of that, I'm going to make some stuff for a game of make believe with rules!

And thank you for stopping by :)

I've been working on a Star Wars one-shot and I've been looking at the D6 Star Wars system from West End Games, I think Nocturnal Games owns it now.

However, I have two problems with the system as it exists now.

One, I hate Wound systems, give my Hit Points any day. Thankfully, D6 Space has Body Points so that is fixed. I figure when you are below 1/2 Body Points you will take -2 to dice pools. I'm basically ripping off DnD 4th Edition's Bloodied Condition.

Second, I hate that in D6 Star Wars you roll to hit, then you roll damage, and then your target rolls to soak. 

Here is my solution, You roll to hit as normal, but note any 6s your roll. You look at the damage for your weapon, let's say it's 2d6+1.
You roll 1d6 multiply it by 2 and add 1 to the total, so if I roll a 4 I'd do 8+1 = 9 damage. However, each 6 rolled adds an additional dice to roll and you then choose which you want to choose. 

So let's assume I use my Melee skill of 5d6 to attack my target. I roll a 1, 6, 6, 4, 3 for a total of 20. I hit the target and I note the two 6s.  My melee weapon does Strength of 3d6 + 1d6 for 4d6 damage, so I'm going to roll 1d6 x 4, however with the two 6s from the attack roll, I roll 3d6 and get a 1, 3, and 4, my melee weapon does 4 x 4 for a total of 16 damage to my target.

I like the idea and hope I get to playtest it.

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