The Gar are evil beings from another dimension who serve Hordak and his Horde in his effort to rule the Polyverse.
GAR MAGUS
medium humanoid (gar), lawful evil
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Armor Class 13 (leather armor)
Hit Points 22 (5d8)
Havoc staff. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 5 (1d8+1) force damage.
medium humanoid (gar), lawful evil
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Hit Points 22 (5d8)
Speed 30 ft.
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Str Dex Con
13 (+1) 12 (+1) 11 (+0)
Int Wis Cha
16 (+3) 14 (+2) 10 (+0)
13 (+1) 12 (+1) 11 (+0)
Int Wis Cha
16 (+3) 14 (+2) 10 (+0)
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Skills Arcana +5, History +5
Skills Arcana +5, History +5
Senses Darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Infernal
Challenge 1 (200 XP)
Challenge 1 (200 XP)
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Spellcasting. The gar magus is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): chill touch, mage hand, shocking grasp
1st Level (4 slots): cause fear, magic missile
2nd Level (3 slots): darkness, hold person
Spellcasting. The gar magus is a 4th-level spellcaster that uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): chill touch, mage hand, shocking grasp
1st Level (4 slots): cause fear, magic missile
2nd Level (3 slots): darkness, hold person
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ACTIONS
Havoc staff. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target. Hit: 5 (1d8+1) force damage.
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