Crog (Special thanks to the Grand DM)
Large monstrosity, neutral evil
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Hit Points 33 (6d10 + 12)
Speed 40 ft.; swim 40 ft.
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Str Dex Con
18 (+4) 16 (+3) 14 (+2)
Int Wis Cha
4 (-3) 11 (+0) 2 (-4)
18 (+4) 16 (+3) 14 (+2)
Int Wis Cha
4 (-3) 11 (+0) 2 (-4)
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Skills Perception +2, Stealth +5
Skills Perception +2, Stealth +5
Senses Darkvision 30 ft., passive Perception 12
Resistances Poision, fire
Resistances Poision, fire
Languages --
Challenge 1 (200 XP)
Challenge 1 (200 XP)
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Amphibious. The crog can breathe air and water.
Standing Leap. The crog's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
Amphibious. The crog can breathe air and water.
Standing Leap. The crog's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.
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ACTIONS
Slam. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (4d6 + 10) bludgeoning damage.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) piercing damage, and the target is grappled (escape DC 13). Until this grapple ends, the target is restrained, and the crog can't bite another target.
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