SHARD DEVIL
Medium fiend, chaotic evil
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Hit Points 142 (15d10 + 90)
Speed 50 ft.
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Str Dex Con Int Wis Cha
16 (+3) 12 (+1) 19 (+4) 11 (+0) 12 (+1) 11 (+0)
16 (+3) 12 (+1) 19 (+4) 11 (+0) 12 (+1) 11 (+0)
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Saving Throws CON +8, WIS +5
Damage Resistances Fire; Force; Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Saving Throws CON +8, WIS +5
Damage Resistances Fire; Force; Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Poisoned
Languages Common, Infernal
Challenge 9 (5,000 XP)
Challenge 9 (5,000 XP)
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Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.
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ACTIONS
Multiattack. The devil makes three attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 14 (2d10 + 3) piercing damage.
Shard. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
Multiattack. The devil makes three attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 14 (2d10 + 3) piercing damage.
Shard. Ranged Weapon Attack: +6 to hit, range 30/60 ft., one target. Hit: 14 (2d10 + 3) slashing damage.
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