Tuesday, February 21, 2017

Ultramodern5: Thanomorph

A thanomorph is created when an extraterrestrial organism is introduced to a corpse. After an incubation period of several hours (1d12), the organism bonds with the corpse, reshapes the dead tissue and resurrects it. 

Medium aberration, chaotic evil

Armor Class 13
Hit Points 42 (5d8+20) 
Speed 35 ft.
   Str            Dex         Con           Int         Wis         Cha
16 (+3)        17 (+3)        18 (+4)        11 (+1)      13 (+1)      7 (-2)

Damage Resistances Bludgeoning, piercing, and slashing from nonmagical weapons
Skills Athletics +5, Perception +3, Stealth +5
Senses passive Perception 13
Languages None
Challenge 1 (200 XP)

Horrific. The first time a creature sees a thanomorph, they must make a DC 14 Wisdom saving throw. On a failure the creature can not use bonus actions or reactions until beginning of it's next round.



Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
Hit: 7 (1d8+3) piercing damage.

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