Tuesday, February 21, 2017

Ultramodern5: Thanomorph




A thanomorph is created when an extraterrestrial organism is introduced to a corpse. After an incubation period of several hours (1d12), the organism bonds with the corpse, reshapes the dead tissue and resurrects it. 



THANOMORPH
Medium aberration, chaotic evil
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Armor Class 13
Hit Points 42 (5d8+20) 
Speed 35 ft.
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   Str            Dex         Con           Int         Wis         Cha
16 (+3)        17 (+3)        18 (+4)        11 (+1)      13 (+1)      7 (-2)
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Damage Resistances Bludgeoning, piercing, and slashing from nonmagical weapons
Skills Athletics +5, Perception +3, Stealth +5
Senses passive Perception 13
Languages None
Challenge 1 (200 XP)
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Horrific. The first time a creature sees a thanomorph, they must make a DC 14 Wisdom saving throw. On a failure the creature can not use bonus actions or reactions until beginning of it's next round.
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ACTIONS

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Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 
Hit: 7 (1d8+3) piercing damage.

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