AC 16, HP 16, ATK 2 claws +3 (1d8) or arm-mounted crossbow +3 (1d6), MV near (climb, swimb), S +4, D +3, C +3, I +3, W +4, Ch 0, AL C, LV 3
Deadly. Critical hit on a natural 18-20.
Impervious. Cold immune.
Keen Senses. Can’t be surprised.
Wraith Widows for Shadowdark
In the early days of this blog I worked on the Duchy of Saint Cuthbert setting and I'm thinking about dusting it off for my next Shadowdark game. I've decided to move away from using Saint Cuthbert though so Saint Albus it is.
We are about to start our second Shadowdark campaign and the players weren't satisfied with the RAW version of Advantage and Disadvantage. They asked about converting it to a straight +5 or -5 but I'm not sure that I feel that fits Shadowdark so we will be testing out +1d6 or -1d6. I'm not trying to model +5/-5 with the 1d6 mechanic I am instead trying to have the new mechanic guarantee a bonus or penalty and remain in the same range as the original rule. I'll keep you posted on how it turns out. Thoughts?
The subjects of the Nagarajah of Sssirabad are guarded and weary because many cultures view them with fear and suspicion. Twenty years ago the City-State of Thoda attempted to annex much of Sssirabad’s eastern border along the Rapi River before failing spectacularly. After their defeat Thoda began an intense propaganda campaign with the Nagarajah’s neighbors and trade partners. Recently, the Nagarajah has opened diplomatic talks with Thoda for some much needed economic relief.
Manacondas are lithe and graceful with scales of white, red, brown, yellow, or green in myriad patterns.
Inspired by Jeff's Gameblog , below are rumors circulating the Duchy. Fair warning: Some of these may be true. Roll a d20 or pick one:...