Saturday, October 25, 2025

31 Nights of Halloween: The Micronaut's Repto for Stars Without Number

Dave Dorman


HD: 1
AC: 13
Atk: +1

Dmg: 1d4 (1 point/AC 15), 1d8+1 (2 points/AC 15) lasersaw, 
          1d6 (100/300) blaster
Move: 10m, 20m flying
Morale: 8
Skill: +1

Save: 15a+


Friday, October 24, 2025

31 Nights of Halloween: The Micronaut's Baron Karza for Warpstar!

 





Actions per Round 3
Weapon Blaster Gauntlet
Weapon Skill 11
Weapon Damage M2d6+1E
Armour 2d6+2
Scientist 11
Warp Lord 13
Stamina 35
Warp Glyphs Enhance, Etheral Shield,
Hammer, Master, Scry, Stutter, Unquiet,
Warp Blast

Thursday, October 23, 2025

31 Nights of Halloween: Marvel's Gomdulla, the Living Pharaoh for Worlds Without Number

         


Gomdulla -- The Living Pharaoh!

 for Worlds Without Number

HD: 10

AC: 12

Atk: +8 

Dmg: 2d8+2

Shock: 3/--

Move: 50’

ML: 12

Instinct: 6

Skills: +0

Save: 7+


  • Its Enemies must make a Mental save or lose their first turn’s Main Action as they summon their nerve. Morale checks it induces are made at -2. 
  • At the beginning of its turn roll a d6 and on a 5 or 6 it can use telekinesis to manipulate up to a metric ton, smash giant-sized holes in stone walls, or hurl objects at enemies within 60' who must make an Avoidance save or take 4d8 damage if directly hit by the object or 2d8 damage within 5’ of its impact.

Wednesday, October 22, 2025

31 Nights of Halloween: The Black Hole's Maximillian for Stars Without Number

 




HD: 7

AC: 18

Atk: +9 

Dmg: 1d10+1

Move: 10m

ML: 12

Skills: +3

Save: 11+

  • He has all of the traits and abilities of a VI robot.
  • He can fly at his Movement speed.
  • He is immune to unarmed  attacks or primitive weaponry as if he wore powered armor.
  • His melee attacks have a Shock of 2/20.
  • He can take a Move action on the same round as he makes a melee Execution Attack, closing rapidly with a target before he attacks. He may split his Move action when making an Execution Attack, taking part of it before he attempts to murder  his target and part of it afterwards. 

Monday, October 20, 2025

31 Nights of Halloween: John Carpenter's The Thing for Shadow of the Demon Lord


THE THING for Shadow of the Demon Lord
"Man is the warmest place to hide."

The Thing          DIFFICULTY 100
Size 0 to 2 horrific extraterrestrial
Perception 14 (+4), darksight
Defense 15; Health 80
Strength 16 (+6)   Agility 13 (+3)   Intellect 14 (+4)   Will 14 (+4)
Speed 15; climber
Immune damage from disease or poison; gaining Insanity; dazed, 
   fatigued, frightened, immobilized, impaired, poisoned, slowed, 
   stunned

ATTACK OPTIONS
Natural Weapons (melee to short range) +6 with 2 boons (2d6+2)

SPECIAL  ACTIONS
Steal Form
 
the thing uses an action or a triggered action on its
    turn to alter its appearance to match that of a dead creature
    it can see. The target must be Size 0 to 2 and have a shape
    of flesh and blood. The Thing's body changes so it looks
    exactly like its target, including clothing. The effect lasts
    until the Thing uses this talent again. When the Thing steals a
    creature's form, its challenge rolls to deceive others has 3 
    boons.

Sunday, October 19, 2025

31 Nights of Halloween: Maximum Overdrive's Happy Toyz Tractor Trailer for the Cypher System




for the Cypher System 


Motive: Kill
Environment: Highways
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Might defense 8, Speed defense 8

Combat: Run you over.
Caught in the Headlights: It always goes first in an encounter.
Mow 'Em Down: It inflicts 3 damage to all creatures in Immediate range.
Loot: A destroyed Happy Toyz Truck has 2 cyphers.



Saturday, October 18, 2025

31 Nights of Halloween: Marvel's Dragon Kings for Shadowdark

  



Dragon Kings for Shadowdark

AC 14, HP 44, ATK 2 longsword +4 (1d8) or 2 spell +5, 
MV near (climb), S +4, D +3, C +1, I +4, W +3, Ch +1, 
AL C, LV 8 

Acid Arrow. The caster launches a bolt at a Far target that deals 1d6 damage each round as long they focus on it.

Dispel Magic. DC 13. End one spell that affects one target the caster can see in Near range.

Hypnotize. DC 11.  One creature of LV 4 or less is stupefied. DC 14 Charisma check to end it.

Shape Change. DC 15. The caster transforms themselves and their gear into any creatures they have seen that is LV 10 or less. They assume the creature's physical stats but retain their mental stats. If they are reduced to 0 HP they revert to their true form at 1 HP.

Venom (INT Spell). DC 12. One target in far takes 2d8+4 damage.



31 Nights of Halloween: The Micronaut's Repto for Stars Without Number

Dave Dorman Repto  for  Stars Without Number HD:  1 AC:  13 Atk:  +1 Dmg:  1d4 (1 point/AC 15), 1d8+1 (2 points/AC 15) lasersaw,            ...