Sunday, August 3, 2014

Helm of Tyranny for D&D 5E

Helm of Tyranny

Bards dazzle audiences at inns and taverns throughout the continent with stories from the time that Strongheart the Paladin and Warduke were like brothers; stalwart and faithful companions who warred against the forces of darkness...until the day that Warduke stumbled upon the Helm of Tyranny

Whenever you place the Helm upon your head, you must make a Wisdom save vs DC 14.  On a failure, your alignment immediately shifts to Evil.  

Once the Helm has bonded, you gain a +2 bonus to AC, all saving throws and to intimidation and survival skills.  You also gain dark vision out to 120 feet.  Finally, the Helm grants resistance to necrotic and radiant damage.

Masters of the Universe Monday Extra: Clocksqatch for D&D 5th Edition


I love He-Man and the Masters of the Universe.  Science fantasy is something I would like to get more time running and it's my favorite genre.  Plus I'm going to blame Trey Causey for this idea, though I don't know why I hadn't seriously thought of it first (guess I'm to busy thinking about Thundarr most days)

It doesn't have to be Eternia, but there is no reason not to use it.

Basically, I'd bolt on Gamma World 7th Edition's Origins onto 5E using this site.


Clocksquatch (Yeti/Temporal)
4th Level Rogue
Follower of Skeletor
                                             
Armor Class 15 (Hide Armor; +2 from Temporal)
Hit Points 16 (4d8-4) 
Speed 30 ft.
Initiative +5

  

          
   Str        Dex      Con       Int        Wis      Cha
16 (+3)        10 (+0)         8 (-1)         18 (+4)        15 (+2)         7 (-2)

Background Sage
Skills Athletics +4, Arcane +1, History +1, Investigation +3, Perception +6, Stealth +2
Saves Dexterity +2, Intelligence +6
Tools Science!, Thieves' Tools
Senses passive Perception 14
Languages Common, Yeti, Hordish, Technobabble, Thieves' Cant
Proficiency +2


Expertise Athletic, Investigation
Sneak Attack +1d6
Cunning Action

Roguish Archetype Thief
Fast Hands
Second-Story Work


ACTIONS
Melee Attack—Haymaker +5 to hit (reach 10 ft.; one creature). 
Hit: 1d8+3 bludgeoning damage.

Melee Attack—Claw +5 to hit (reach 10 ft.; one creature).  
Hit: 1d6 piercing damage.


Melee Attack—Big Claw +5 to hit (reach 10 ft.; one creature). 
Hit: 1d10+3 slashing damage.
You have advantage on this attack and your targets speed is reduced to 10 feet while you remain adjacent.  You must take a short or long rest to use this attack again.

Ranged Attack—Blaster +2 to hit (range 60/180 ft.; one creature).  
Hit: 1d8 radiant damage.


Ranged Attack—Temporal Fugue +5 to hit (range 30/90 ft.; one creature). 
Hit: 1d8+4 radiant damage.
Teleport target 20 feet and they have disadvantage on their next ability check, attack roll or saving throw.


YETI
Cold Resistance

Yeti Rage As a bonus action you may heal 7 (3 + Level) hit points and have advantage on your next ability check, attack roll, or saving throw.

TEMPORAL
Advantage on Wisdom (Insight) checks.

Temporal Critical +1d10 radiant damage and teleport target an additional 40 feet.




#RPGaDAY Day 3

First RPG Purchsed?

This is a little complex as well.  The first RPG supplement I purchased was GURPS Wild Cards because I was a HUGE fan of the series.

The first RPG rule book was Champions 4E from Hero Games.  It was the Big Blue Hardcover which very quickly fell apart.  I still have the softcover version and if push came to shove I prefer it over the 5E book and definitely over the 6E rules.

Saturday, August 2, 2014

Brainstorming for 5E: Planescape

The PCs are troubleshooters who work for an aasimar named Serendipity (a former Paladin of Dol Dorn) and have been hired to head to a backwater locale in the Astral Plane.

They're tasked with finding a rogue modron named Twonky whose residing on the decapitated head of the dead god, Khnum.  Khnum's corpse was destroyed decades ago in a skirmish between the Githyanki and the mysterious Throng.

Serendipity has a source waiting for them at the Looted Corpse, a tavern in outpost known as Krull.

Serendipity wants Twonky because she believes he can lead her to the Rod of Seven Parts...and a benefactor who can resurrect her family.

_________

When looking at DnD there are quite a few locales to narrow down.  This idea let's me stir it all up and run with it, plus it lets me try the engine out at around 9th level.  Its in the lead at the moment, especially after finding my Planescape Boxed Set from ADnD 2E.

#RPGaDAY Day 2

First RPG Gamemastered?

Champions 4th Edition.  I don't remember the specifics.  I'm sure it dealt with Demolisher (Captain Midknight's archenemy and his group Malefactor).  Hopefully we had fun.  I remember that my goal as a GM was to emulate comics and action movies and to shine the spotlight squarely on the PCs, something I felt our primary GM didn't quite do.


Friday, August 1, 2014

Brainstorming for 5E: Tiamat


So in a week, I'll have the 5th Edition Player's Handbook in my greedy little hands and I'm trying to figure out what setting and adventure I'm going to run.

I won't run the adventure from the Starter Set because I'm playing through it currently.

Hoard of the Dragon Queen looks really promising.  As a fan of the DnD Cartoon, anything involving Tiamat is as cool as anything involving Warduke.  And the Adventurer's League Support material is really cool (I run a WPN store, I have the kits already).

BUT, part of me doesn't want to roll back to Level 1 for my PCs.

And, I'm terrible at prepping published adventures.  Though this one is pretty damn sweet.

Also, I spent May and June getting caught up on all of the recent Forgotten Realms novels and it would let me play in that amusement park.

Finally, since I'll be running this in-store, its very accessible to new players/customers.

#RPGaDAY Blogfest Day 1

I'm joining in this Blogfest, created by David F. Chapman and alerted to me by the great Timothy Brannan.

First RPG Played:  Complex answer here.  It could be TSR's Marvel Super Heroes Basic game, except my buddy Barry and I had no idea what we were doing.  It could be Battletech, because when I got to play it, we each only played a single pilot in a single Mech.  But technically, it's probably Champions 4th Edition.  First RPG I bought, made a character and then actually played.  My first PC was Captain Midknight, who was very loosely based on the Martian Manhunter.

Tuesday Terrors: Xenomorph for Shadowdark

  Xenomporph for  Shadowdark "Perfect organism. Its structural perfection is matched only by its hostility." --  Ash , regarding  ...