Friday, July 29, 2022

Transformers: Dream Reaver for Tiny Frontiers - Mecha & Monsters

   




Dream Reaver 

Trait: Wrathful
Drive: Natural Born Killer

Structure: 6

Fuel: 10

Striker System: Agile Dodge

Sensor System: Holographic Emitters - Passive

Weapon Systems: Big Glowy Sword, Rapid Fire Lasers

Defense System: Reinforced Materials

Movement System: Emergency Power, Flight Engines


Dream Reaver is a 4th Generation Assassin for the Decepticons going all the way back to her great-great-grandmother. After an intense battle with Wheeljack that sidelined her for 8 months she has been campaigning Soundwave for a chance to exact her revenge against him against Rumble and Frenzy's advise.



Thursday, July 28, 2022

Transformers: Sunderbolt for Valor Knights: The Electrocube War



Sunderbolt for Valor Knights

HD: 5
HP: 37
Level: 5, Warrior
Vehicle Form: F-22 Raptor
Luck: 5
Evade: 16
Attack Damage: 2d6
STR: 1        INT: 2        WIS: 2
DEX: 5       CON: 3      CHA: 0

Plasma Ranged Weapon: Works just like Plasma Melee Weapon but with a ranged attack.

Killer Instinct: A natural d20 roll of 18, 19, or 20 is a critical hit and deals double damage.




Tuesday, July 26, 2022

BX 5: Troll

I love the OSR but I also think DnD 5E is a good game with some great ideas and when I've tried to introduce it to my group there are house rules I bring in to make it closer to what they like. 

This has led me to work on a variation B/X DnD or Labyrinth Lord or Old School Essentials with 5E's bounded accuracy and Proficiency system for Attacks, Skill Checks, and Saving Throws. Maybe this is an exercise in futility but I think it's something that might make OSR games more palatable for our table and at the moment I'm calling it BX 5.

Here are some guidelines I'm using:

I'm using B/X's Ability bonuses, Ascending AC, and 5E's Proficiency system, other than that though I'm choosing to hew closer to B/X than 5E. I'm even questioning using ability scores adding to damage. Shadow of the Demon Lord dispensed with those and I really like it.


Troll for BX 5

No. Enc.: 1d8 (1d8)
Alignment: Chaotic
Movement: 120' (40')
Armor Class: 15
Hit Dice: 6+3 (45)
Attacks: 3 (2 claws, bite)
Attack Bonus: +5
Damage: Claws 1d6+2, Bite 1d10+2
Saves: Str +2, Dex +0, Con +6, 
            Int -1, Wis+0, Cha -3 
Skills: Perception +3
Morale: 10
Hoard Class: XIX
XP: 600

Trolls have the ability to regenerate damage they receive. After 3 rounds have passed since they received damage, they will regenerate 3 hit points each round. Fire and acid damage cannot be regenerated by a troll. If a troll loses a limb or body part, these parts will attempt to crawl or squirm back toward the main portion of the body to reattach. A troll can reattach a severed member instantly by holding it to the stump. Due to this powerful ability to regenerate, trolls cannot be permanently destroyed except by fire or acid. If a troll is damaged enough to be killed (reaches 0 hit points) the troll will continue to regenerate and stand again to fight after 2d6 rounds.

Tuesday, July 19, 2022

Deadlands: Creeper for Savage Worlds

        


The Reckoners are willing to cultivate and twist plants as often as animals. Creepers are one of those plants that the Reckoners have twisted and they are often used to guard significant places to their dark masters in forests and swamps.



Attributes: Agility d6, Smarts d8, Spirit d6, 

                   Strength d8, Vigor d10


Skills: Athletics d6, Fighting d8, Notice d8, 

           Stealth d6, Survival d8


Pace: 6; Parry: 6; Toughness: 8


Edges: Assassin, Dodge, Quick


Special Abilities:

• Hardy

• Size 1

• Thorny Vine: Str+d6





Saturday, July 16, 2022

Deadlands: Nephilim for Savage Worlds

       


There are powerful beings in the Hunting Grounds including some that consider themselves "gods", their powers so potent that they can bind servants who exist solely to do their bidding. However, their powers require believers as the gods are truly  parasites who draw most of their power from the humans that fear and obey them. These servants to tend  their god's commands and some have dubbed them "angels" and their power can be terrifying in its own right. Many gods forbid their angels and believers to commingle as a primary commandment but there are those that choose their own desire over the master's and their progeny are known as nephilim. Most of them are quickly discovered and brutally slain with their parents, but some manage to survey and there are even a handful of clans of them in the world Most of them are destroyed when the god discovers the forbidden relationship, but some have managed surive and there are even a handful of clans in the world. Most nephilim are between 8 and 9 feet tall and have horns of various shapes upon their skull and many have been twisted due to their fear of being destroyed and their anger at being denied a normal life.


Attributes: Agility d8, Smarts d8, Spirit d10, 

                   Strength d12+2, Vigor d12


Skills: Athletics d10, Fighting d10, Intimidation d8,

           Notice d8, Stealth d8, Survival d8


Pace: 8; Parry: 12; Toughness: 10


Edges: Alertness, Block (Improve), Brawny, 

            Brute, Sweep (Improved)


Gear: Club (Str+d4)


Special Abilities:

• Horns: Str+d4

• Size 2





Wednesday, July 13, 2022

Deadlands: Warhog for Savage Worlds

      



Attributes: Agility d8, Smarts d4 (A), 

                   Spirit d12+2, Strength d12, 

                   Vigor d12


Skills: Athletics d10, Fighting d12, Notice d6


Pace: 8; Parry: 8; Toughness: 10 (2)


Edges: Arcane Resistance, Berserk, 

             Fleet-Footed, Mighty Blow


Special Abilities:

• Armor: +2

• Hardy

• Tusk: Str+d8, may charge



Deadlands: Eden Dupont for Savage Worlds

     



Eden is proof that the Black Circle, the secret alliance of the Whatelys, Mina Devlin, and Baron Simone LaCroix, works. Eden was sent to Mina to be trained in witchcraft, then she was infected as a lycanthrope or rougarou by her Devilin kin, and finally sent to protect the Baron for two years of service. When her time was over she had become a potent witch and had plenty of dirt on both Mina and the Baron and impressed Wilhelmina's enough to send her to Heaton Hill, a place that Endor Whately saw as being important in the coming years. 

Meanwhile, Eden, an intelligent, observant, and ambitious woman, had plenty of information on her family's matriarch to eventually usurp her place in the family and then the Black Circle in the battle that her favorite cousin, Endor, warned her about long before she told Wilhelmina.


Eden Dupont
Wild Card

Attributes: Agility d6, Smarts d12, Spirit d8, 

                   Strength d8, Vigor d8


As Werewolf: Agility d8, Smarts d12, Spirit d8, 

                      Strength d12+3, Vigor d10


Skills: Athletics d6, Fighting d8, Intimidation d8, 

           Notice d10, Occult d13, Stealth d6, 

           Shooting d6, Spellcasting d12, Survival d8 


As Werewolf: Athletics d10, Fighting d12+3, 

                       Intimidation d10, Notice d12, 

                       Occult d12, Stealth d10, 

                       Spellcasting d10, Shooting d8, 

                       Survival d10


Pace: 6; Parry: 6; Toughness: 6


As Werewolf Pace: 8; Parry: 11; Toughness: 9 (2)


Edges: Arcane Background (Witch), 

            Danger Sense, Fleet of Foot, 

            Tough As Nails, Whately Blood


Gear: Arcane Colt Frontier (Range 12/24/48, 

          Damage 2d6+1, RoF 1, AP 1), 

          Dagger (Str+ D4) 


Special Abilities:

• Armor: 2 (As Werewolf)

• Fear (-2) (As Werewolf)

• Low-Light Vision


Powers: Banish, Beast Friend, Beguile, Summon, Zombie

     Power Points: 15   





Transformers: Dream Reaver for Tiny Frontiers - Mecha & Monsters

    Dream Reaver  for Tiny Frontiers: Mecha and Monsters Trait: Wrathful Drive: Natural Born Killer Structure: 6 Fuel: 10 Striker Syste...