Wednesday, February 8, 2023

Death's Head Keep: Level 2, Room 8. #Dungeond23

This cramped room has a enchanted torch, its flame a bright green, in a sconce on the left hand wall.

  • It is 15’ x 10’.
  • The torch in mounted 5’ above the floor in the middle of the left wall.
  • The ceiling is 9’ high and is made of strips of hard wood. Probably pine.

The wall to the right looks and smells as if it has been cleaned recently.

  • There are three small spots of blood on the floor that apparently were missed.

The far wall has a door in its left-hand corner.

  • The door’s hinges look like they’ve have been oiled a day or two ago.
  • At knee height 3 feet from the door someone has poorly etched these words into the wall, “we do not want to d”.

Tuesday, February 7, 2023

Death's Head Keep: Level 2, Room 7. #Dungeon23

The only light spills in from the open door to dimly reveal stacks of wooden chairs and a narrow walkway along the left wall.

  • It is 15’ x 25’.
  • The room is cool and dry.
  • There are 8 stacks of 5 to 7 chairs.
  • The ceiling is 8’ high.

There are 2 doors in the far left corner.

  • The first door is on the left hand wall about 3/4 of the way down that wall.
  • The second door is about 2’ from the left-hand corner on the far wall.

The first door has a padlock made out of a heavy steel.

  • The lock can be picked quickly and/or under stress with a successful Thievery check.
  • If there is no rush anyone with a d6 or higher in Thievery can pick it in d4 minutes.

The second door is unlocked and squeaks like a squirrel as it opens.

  • It is 15’ x 10’.
  • The room beyond its door has large pelts on the stone walls and a hearth with a roaring fire in the middle of the far wall.
  • Several couches face the fire and its comfortable warmth is felt from the doorway.
  • This “room” is a mimic and as soon as it least one person has entered its maw it attacks.
  • Us the stats from the Pathfinder for Savage Worlds Bestiary on page 90 with the following adjustments: Size is Large, Strength is d12+2, Toughness is 15 (2).
  • When the mimic is killed anyone inside of it is vomited out into the stacks of chairs and takes 2d6 damage and the “door” disappears.
  • Anyone who makes an Occult check can point out that the monster somehow used extra-dimensional space for its “gut”.
  • A successful Notice check at -1 allows the discovery of the mimic’s bezoar which at this size is worth 600 gp.

Monday, February 6, 2023

Death's Head Keep: Level 2, Room 6. #Dungeon23

 The far wall of this well lit room is composed of a huge mirror.

  • It is 20’ x 40’.
  • The floor is black stone that slopes subtly toward a drain in the center of the room.
  • The ceiling is barely 7’ high and makes the room feel cramped and tight.
  • The door you enter through disappears once everyone is in this room.

Moments after you catch sight of your reflection in the mirror it howls with fury and attacks you.

  • Your reflection has your stats and is a Wild Card as well.
  • When your reflection takes its 3rd Wound it shatters into broken glass. 

Death's Head Keep: Level 2, Room 5 #Dungeon23

 Soft light filters through gauzy curtains that reveal the silhouette of a figure lounging on pillows and singing a bawdy tune about a unicorn and a noble.

  • It is 25’ x 20’.
  • A rainbow of soft pastel scarves hang from a bright white ceiling barely concealing the singer.
  • Silk pillows litter the floor around the singer who reclines upon them with nary a care.
  • The smell of a yasemin cigarette, which rests lazily in the beings hand, is earthy and with a hint of musk.
  • The singing stops and the figure calls out, “Visitors? What day is it? Oh, yes. It is today.  I am Habrind Lokzmezcka and we must talk.”

The speaker is tall, lean and confident and once through the streamers Habrind is revealed to be a rakshasa with white fur and emerald stripes.

  • Habrind makes no effort to rise and will not stop anyone from simply moving toward the door in the middle of the far wall.
  • His eyes are lavender and each time he takes a drag on his cigarette he shapes the blown smoke into fantastic shapes such as narwhals, kaiju, and comets.
  • If the PCs choose to interact with him he offers them cigarettes and cinnamon tea. Neither item will harm them.
  • He explains that he is the Witch Queen’s Major Domo and it is his job to prevent trespassers.
  • The Witch Queen doesn’t want her experiments jeopardized and has no patience for “adventurers”.
  • He offers each of them 200 gp and teleportation to any area within 10 miles.
  • If he is attacked he shrinks and heads for a small hole in the wall behind his pillows.
  • Any Notice check to find him is at a -4.


Parry 7 | Tough 8 | Pace 10 (d10)

Athletics d12 | Fighting d10 

(claws d12+1 + d6) | Shooting d10 |

Spellcasting d12 | Ag d10, Sm d12, 

Sp d10, St d12+1, Vi d12 | 

Skills Notice d10, Gambling d10, 

Intimidation d10, Persuasion d12 | 

Edges Arcane Background (Magic),

Strong-Willed, Danger Sense, Humiliate,

Rabble Rouser, Retort, Tough As Nails | 

Powers Armor, Confusion, Entangle, 

Growth/Shrink,Illusion, Puppet, 

Quickness, Stun, Teleport | 

Power Points 50

Sunday, February 5, 2023

Death's Head Keep: Level 2, Room 4 #Dungeon23

 A dozen skeletons hang from long chains, attached to the ceiling, swaying lazily. 

  • The left hand door from room 2 leads here.
  • It is 40’ x 40’.
  • The ceiling is 50’ high.
  • The chains are 40’ long.
  • The skeleton’s feet are approximately 3’ off the ground.
  • The floor is stone that has been stained pink in many places.

The chains form a maze that leads to a door in the left corner of the far wall.

  • Touching any chain awakens the 12 skeletons who immediately drop to the ground and attack the closest enemy.
  • If the Action Card for the skeletons is a black king or black queen a wraith is summoned and an Action Card card is dealt for it.
  • Navigating the maze without touching the chains requires 3 succesfull Athletic checks at -1 for each PC.

Skeleton x 12

Parry 5 | Tough 5 | Pace 6 (d6)

Fighting d6 (claws d6 + d4)

Shooting d6 | Athletics d6

Ag d6, Sm d4, Sp d4, St d6, Vi d6 | 

Edges Combat Reflexes


Wild Card

Parry 6 Tough Pace 10 (d10) 

Fighting d8 (claws d8 + d4) 

Shooting d6 (death stare 2d8 6/12/24)  | 

Athletics d6 Ag d8, Sm d6, Sp d6, 

St d8, Vi d8 | Edges Dead Shot | 

Powers Flying

Saturday, February 4, 2023

Death's Head Keep: Level 2, Room 3 #Dungeon23

 Hay covers the stone floor of this large room that is also littered with strange rocks.

  • The right hand door from room 2 leads here.
  • It is 60’ x 30’. 
  • There is a musky odor.
  • There is no other door in this room.

An ill kept coop sits in the middle of the far wall.

  • A light clucking can be heard from within it.

A cockatrice is roosting in the coop and will turn its petrify stare upon anyone who disturbs it.

  • The statistics for a cockatrice is in the SWADE Fantasy Companion on page 176.
  • The cockatrice is broody and is trying to hatch a ring.
  • A clear amethyst stone is set in a platinum band.
  • The ring is enchanted and will adjust to fit the wearer’s finger.
  • The ring increases the wearer’s Stealth by 1 die and their Gambling by 3 dice.

Thursday, February 2, 2023

Death's Head Keep: Level 2, Room 2


A long dining table with 10 seats and a full meal is set up in this room.

  • It is 30’ x 40’. 
  • A full meal of pheasant, potatoes, carrots, and onion soup are laid out on the table.
  • The food seems fresh and has a pleasant aroma.
  • Two bottles of a red Burgundy are at each end of the table.
  • The table sits horizontally in the middle of the room and is an ornate oak.
  • The chairs are blue velvet and high-backed.
  • The food and wine are safe to consume, the only enchantment used to keep the food warm and fresh.

There are 2 doors in the far corners of the room.

  • Both doors are unlocked.

There are 2 paintings on the left and right wall of smiling woman full of life and mirth.

  • The woman in each painting has flowing dark red hair and a splash of freckles around her eyes.
  • In the painting on the left wall her eyes are green.
  • In the painting on the right wall her left eye is green and her right eye is a menacing orange and is reminiscent of an owl’s and a night-black long sword rests on her lap.
  • The long sword has blasphemous runes etched upon it that are disturbing to look at.

There is thick white fur rug covering most of the floor.

  • A successful Academics check reveals that has been made out of several yeti hides.

Death's Head Keep: Level 2, Room 8. #Dungeond23

This cramped room has a enchanted torch, its flame a bright green, in a sconce on the left hand wall. It is 15’ x 10’. The torch in mount...