Tuesday, November 4, 2025

Starbarian: The Scarlet Citadel for Dragonbane

Starbarian is the working title of a Dragonbane setting inspired by Thundarr the Barbarian, Jack Kirby's work on DC Comics' Kamandi, the Last Boy on Earth, and Palladium Book's Rifts.



The Scarlet Citadel appeared via Wyrmhole, unpredictable gateways between worlds, nearly a century ago. Its name comes from the way the stone glows red under moonlight. It is situated in the area known as the Kentucky Bend, along the Mississippi River. The leader of the Citadel holds the title of Scarlet Sorcerer.

The Citadel became a haven for mages and Wyrmbound, those who had become stranded here via Wyrmhole, 60 years ago, when the Psalm of Earth, human supremacists out of what used to be Nashville, began a pogrom of genocide as it marched north and west.

The Psalm's defeat at the hands of the Citadel gave hope to other settlements in the area and established it as a force to be reckoned with within the region. It also caused the Psalm to abandon its northern conquest.

The current Scarlet Sorcerer is Fibbio Maladroit, an ogre from Livid, formerly known as Joplin, MO, who has mastered Mentalism and Elementalism and is proficient in Animism. Maladroit is seeking the Siege Perilous in the hopes of freeing Merlyn from Morgan Le Fay's captivity. The ogre is a longtime admirer of the legendary mage and hopes to recreate Camelot and the Knights of the Round Table here.

The citadel is home to about 1200 sentient beings from all over the Polyverse and currently has about sixty students studying under the Scarlet Sorcerer. Due to its study of magic and its diverse population, the Citadel is mostly self-sufficient and rarely trades with or maintains diplomatic relations with other settlements in the area, such as Covenant, Skunkape, or Lexing Towne. The current Scarlet Sorcerer, though originally from Livid, was exiled for unlawful magical research, so there is zero contact between the two settlements. Many citizens believe the Psalm has spies within the Citadel and relations with the Swarmmm, to the north, and Coal, to the east, are chilly at best. The Citadel's only official ally is the Free-City of Syzygy, which is located in what used to be Indianapolis. Syzygy has a full-time ambassador stationed at the Citadel named Jonen Qross, who is an accomplished knight and animist. It is well known that Qross has a keen interest in stories of Camelot, and rumors link him romantically to the Scarlet Sorcerer. Over the last decade, the Citadel's greatest threat has come from the Night's Templar, a murderous horde based in what used to be Jefferson City, led by the demon Baphomet.


Adventure Hook 1: A bard named Tiger Lily, a karkion from Western Gate in what used to be Topeka, KS, has a map for a dungeon, the ruins of A.R.E.S., about a two-day ride south from the Citadel.


Adventure Hook 2: Ezekiel Parliament, an ogre from Livid, claims to have proof that the Scarlet Sorcerer is innocent of the charges that exiled him from his home. Ezekiel claims to represent an insurgency within Livid that wants to topple its current ruler, Maladroit's Aunt Phinika Femur. The players need to escort Parliament from Livid to the Citadel while staying ahead of the Night's Templar, who were hired by Femur.


Night's Templar Harrier 

Mov.: 10          Damage Bonus: AGI: +D4          HP: 15

Typical Armor: Micromesh* 4

Skills: Awareness 12, Bushcraft 11, Evade 9

Typical Weapons: Laser Sword** (skill level 13, damage 2d6)

Bolt Rifle*** (skill level 13, damage 2d8 + 1d4)


*Treated as Chainmail

**Treated as Broadsword

***Treated as Heavy Crossbow



Monday, November 3, 2025

State of the Planes November 2025

Although I aimed for 31 posts last month, I actually finished 25, which is much better than any other month this year. At the beginning of the month, I was creating new material, but the last posts were reposts.

I'm currently playing DnD 2024 as a Thief Rogue in the Vecna campaign from a year or two ago. We are at 9th level. We've lost a couple of people, and schedules are becoming more challenging, so we'll see what we can achieve. 

I ran a Deadlands by Gaslight 3-paeter and demos of Pathfinder for Savage Worlds and Dragonbane in the last six weeks, and those went pretty well.

I have been running a Swords and Wizardry game for my DnD Campers (we've been playing together for over a year), and we did a special one-shot for Halloween where they made characters based on their costumes, and it was an absolute blast. It is amazing to watch these kids hang out together and build a community.

I've spent the last few months testing out Shadowdark, Savage Worlds, and Dragonbane, and I think Dragonbane is my preferred game going forward. I need a break from the d20 system, and while I love SW, Dragonbane is easier to teach IMO.

I'm working on a setting for it that is a total rip-off of Thundarr the Barbarian and Kamandi. 

I'll use the Bestiary's Ogres and the various Anthropomorphic races...maybe Dwarves too.

Monday, October 27, 2025

31 Nights of Halloween: The Phantasm's Sentinel for Cepheus Quantum/the Quantum Engine

 




The Sentinels are spherical metal devices used by the Tall Man for various purposes, primarily enforcement. They are best known for their ability to jam into a human skull and suck out the blood, thus killing the victim. Through unknown propulsion, they float in the air.
The Tall Man typically amputates the minds of his victims by placing their brains within the Sentinel devices, thus creating Lurkers and Sentinels simultaneously. The Silver Sentinels patrol the Tall Man's territory and seem to attack mainly on instinct, as they are capable of harming the Tall Man himself if he is caught offguard. The Silver Setinels also double as keys in the Tall Man's lair. Which has doors that can be only open through a special lock in the shape of concave hemisphere with two slits to fit the prongs.


5/10, Move 60m/round, Armor 4, Blades (melee 5D, piercing). Combat-2. 

Saturday, October 25, 2025

31 Nights of Halloween: The Micronaut's Repto for Stars Without Number

Dave Dorman


HD: 1
AC: 13
Atk: +1

Dmg: 1d4 (1 point/AC 15), 1d8+1 (2 points/AC 15) lasersaw, 
          1d6 (100/300) blaster
Move: 10m, 20m flying
Morale: 8
Skill: +1

Save: 15a+


Friday, October 24, 2025

31 Nights of Halloween: The Micronaut's Baron Karza for Warpstar!

 





Actions per Round 3
Weapon Blaster Gauntlet
Weapon Skill 11
Weapon Damage M2d6+1E
Armour 2d6+2
Scientist 11
Warp Lord 13
Stamina 35
Warp Glyphs Enhance, Etheral Shield,
Hammer, Master, Scry, Stutter, Unquiet,
Warp Blast

Thursday, October 23, 2025

31 Nights of Halloween: Marvel's Gomdulla, the Living Pharaoh for Worlds Without Number

         


Gomdulla -- The Living Pharaoh!

 for Worlds Without Number

HD: 10

AC: 12

Atk: +8 

Dmg: 2d8+2

Shock: 3/--

Move: 50’

ML: 12

Instinct: 6

Skills: +0

Save: 7+


  • Its Enemies must make a Mental save or lose their first turn’s Main Action as they summon their nerve. Morale checks it induces are made at -2. 
  • At the beginning of its turn roll a d6 and on a 5 or 6 it can use telekinesis to manipulate up to a metric ton, smash giant-sized holes in stone walls, or hurl objects at enemies within 60' who must make an Avoidance save or take 4d8 damage if directly hit by the object or 2d8 damage within 5’ of its impact.

Wednesday, October 22, 2025

31 Nights of Halloween: The Black Hole's Maximillian for Stars Without Number

 




HD: 7

AC: 18

Atk: +9 

Dmg: 1d10+1

Move: 10m

ML: 12

Skills: +3

Save: 11+

  • He has all of the traits and abilities of a VI robot.
  • He can fly at his Movement speed.
  • He is immune to unarmed  attacks or primitive weaponry as if he wore powered armor.
  • His melee attacks have a Shock of 2/20.
  • He can take a Move action on the same round as he makes a melee Execution Attack, closing rapidly with a target before he attacks. He may split his Move action when making an Execution Attack, taking part of it before he attempts to murder  his target and part of it afterwards. 

Monday, October 20, 2025

31 Nights of Halloween: John Carpenter's The Thing for Shadow of the Demon Lord


THE THING for Shadow of the Demon Lord
"Man is the warmest place to hide."

The Thing          DIFFICULTY 100
Size 0 to 2 horrific extraterrestrial
Perception 14 (+4), darksight
Defense 15; Health 80
Strength 16 (+6)   Agility 13 (+3)   Intellect 14 (+4)   Will 14 (+4)
Speed 15; climber
Immune damage from disease or poison; gaining Insanity; dazed, 
   fatigued, frightened, immobilized, impaired, poisoned, slowed, 
   stunned

ATTACK OPTIONS
Natural Weapons (melee to short range) +6 with 2 boons (2d6+2)

SPECIAL  ACTIONS
Steal Form
 
the thing uses an action or a triggered action on its
    turn to alter its appearance to match that of a dead creature
    it can see. The target must be Size 0 to 2 and have a shape
    of flesh and blood. The Thing's body changes so it looks
    exactly like its target, including clothing. The effect lasts
    until the Thing uses this talent again. When the Thing steals a
    creature's form, its challenge rolls to deceive others has 3 
    boons.

Sunday, October 19, 2025

31 Nights of Halloween: Maximum Overdrive's Happy Toyz Tractor Trailer for the Cypher System




for the Cypher System 


Motive: Kill
Environment: Highways
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Might defense 8, Speed defense 8

Combat: Run you over.
Caught in the Headlights: It always goes first in an encounter.
Mow 'Em Down: It inflicts 3 damage to all creatures in Immediate range.
Loot: A destroyed Happy Toyz Truck has 2 cyphers.



Saturday, October 18, 2025

31 Nights of Halloween: Marvel's Dragon Kings for Shadowdark

  



Dragon Kings for Shadowdark

AC 14, HP 44, ATK 2 longsword +4 (1d8) or 2 spell +5, 
MV near (climb), S +4, D +3, C +1, I +4, W +3, Ch +1, 
AL C, LV 8 

Acid Arrow. The caster launches a bolt at a Far target that deals 1d6 damage each round as long they focus on it.

Dispel Magic. DC 13. End one spell that affects one target the caster can see in Near range.

Hypnotize. DC 11.  One creature of LV 4 or less is stupefied. DC 14 Charisma check to end it.

Shape Change. DC 15. The caster transforms themselves and their gear into any creatures they have seen that is LV 10 or less. They assume the creature's physical stats but retain their mental stats. If they are reduced to 0 HP they revert to their true form at 1 HP.

Venom (INT Spell). DC 12. One target in far takes 2d8+4 damage.



31 Nights of Halloween: CHUD for the Cypher System




Cannibalistic Humanoid Underground Dweller (CHUD) 4 (12) For the Cypher System


Motive: Hunger
Environment: Sewers
Health: 12
Damage Inflicted: 5
Armor: 1
Movement: Short
Modifications: Intellect defense 3, Might defense 5, 
Stealth 5
Combat: Mutated monsters that crave human flesh
Rip Your Throat Out: They may move a creature one step down the damage track.
Use: The characters get involved with several missing person cases and discover the C.H.U.D. thriving underground.
Loot: --


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Thursday, October 16, 2025

31 Nights of Halloween: Night-God for Dragonbane

 


 NIGHT GOD for Dragonbane

Ferocity: 2 Size: Large

Movement: 30  Armor:   HP: 40



Monster Attacks

D6 Attack

1 Swoop and Scoop!  

The monstrosity grabs a foe and 

        climbs high into the air before 

        dropping them. The target lands 

        2d8 meters away, is prone, and 

        takes the same amount of 

        bludgeoning damage.


2 Bloodrinker!

The horror wraps its prey within

        its wings and suck it's blood. Its

        prey takes 2d6 piercing damage 

        and it heals the same amount.


3 Screech!

The beast lashes out with a

        painful shrike that affects all 

        creatures within 3 meters. Each 

        creature takes 1d6 piercing 

        damage that ignores armor.


4 Flyby!

The fiend rakes its target as it 

        soars past its prey. The foe takes 

        2d8 slashing damage.


Wing Buffet!

The horror beats its wings, hitting

        all opponents within 2 meters.

        The victims take 1d6 bludgeoning

        damage are knocked prone. 


6 Slam!

The terror slam into its prey 

        head on.The opponent takes 

        1d6 bludgeoning damage and is 

        Dazed (if the target already 

        suffers from that condition they 

        must choose a different one).

Wednesday, October 15, 2025

31 Nights of Halloween: Grabboids for the Cypher System

 







GRABOID  7 (21) 
for the Cypher System


Motive: To eat
Environment: Underground
Health: 21
Damage Inflicted: 7
Armor: 3
Movement: Long
Modifications: Ambush 8, Might defense 8, 
Perception 9 
Combat: They burrow under the ground before ambushing their prey.
Tentacles: They may try to grab any creature within Immediate range.
Pull Underground: As an action, they may move one creature they have grabbed with their tentacles 1 step down the damage track.
Chomp: They inflict 5 damage that ignores armor to one creature in Immediate range.
Use: The characters are investigating a farm where all the livestock and workers have disappeared.
Loot: A dead graboid has 1d6 cyphers.


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Tuesday, October 14, 2025

31 Nights of Halloween: Dire Wraiths for Labyrinth Lord

 



DIRE WRAITH for Labyrinth Lord

No. Enc.: 1d6+1 (3d6)
Alignment: Evil
Movement: 90' (30')
Armor Class: 6 (13)
Hit Dice: 3
Attacks: 1
Damage: 1d6 by weapon or 1d6+2 by sorcery for Females.
Saves: MU3 for Females or F3 for Males 
Morale: 9
Hoard Class: XVII
XP: 560
Special Attacks: Female Dire Wraiths are 3rd Level Magic-users (there is a 50% chance of having 2 Magic Users in a group). Male Dire Wraiths are 3rd level Fighters.



Monday, October 13, 2025

31 Nights of Halloween: Werewolf By Nights DePrayve for Marvel Super Heroes (FASERIP)

 

DePrayve the Brute for Marvel Super Heroes (FASERIP)

Fighting: Remarkable (30)

Agility:  Remarkable (30)

Strength: Incredible (40)
Endurance:  Incredible (40)
Reason: Excellent (20)
Intuition:  Typical (6)
Psyche:  Typical (6)
Health:  140
Karma: 36
Popularity:  Shift 0 (2)
Resources: Excellent (20)
Talents:
Biology, Chemistry, Medicine



Sunday, October 12, 2025

31 Nights of Halloween: Marvel's Devil Dinosaur for Dragonbane

 





DEVIL DINOSAUR for Dragonbane

Ferocity: 2 Size: Large

Movement: 24  Armor:   HP: 30



Monster Attacks

D6 Attack

1 Razor Sharp Fangs!  

The dinosaur's teeth rip into an 

        opponent. The attack inflicts 3d8 

        slashing damage.


2 Powerful Leap!

The fiend leaps into the air and 

        smashes any prey within 4 meters

        of where it lands. The victims 

        suffer 2d6 bludgeoning damage 

        and are knocked prone.


3 Hellish Roar!

The monster challenges its 

        enemies with a ferocious roar. 

        Everyone within 10 meters 

        suffers a fear attack.


4 Charge!

The T-Rex charges the closest 

        player character. Its prey suffers 

        3d6 bludgeoning damage and is 

        knocked 

        down.


Tail-Swipe!

The predator sweeps its tail back 

        at two enemies. Both of its prey 

        suffer 2d6 bludgeoning damage 

        and are knocked down.


6 Claws!

The lizard rakes a claw at a foe. 

        The attack deals 3d6 slashing 

        damage.


Saturday, October 11, 2025

31 Nights of Halloween: Werewolf By Nights's Soul Beast for Worlds Without Number



Soul Beast for Worlds Without Number

HD: 7

AC: 13

Atk: +7 x 2 

Dmg: 1d10+5

Shock: 3/AC 15

Move: 40’

ML: 10

Instinct: 5

Skills: +2

Save: 12+

  • If an enemy is hit twice in the same round, they must succeed on a Physical Saving Throw or become dazed and lose their next action.

Starbarian: The Scarlet Citadel for Dragonbane

Starbarian is the working title of a Dragonbane setting inspired by Thundarr the Barbarian, Jack Kirby's work on DC Comics' Kamandi,...